Two stories, two eras: princess Sadja wants to become a war hero, bird catcher Geron wants to save his cursed love.
Memoria weaves together two stories set about 450 years apart. Sadja, a princess from the south, wants to become the greatest hero in history and joins a huge war of the mages fought in the middle of the desert. Bird catcher Geron, meanwhile, looks for a way to save his love Nuri, who has been turned into a crow by a curse. A mysterious merchant offers help, but only if Geron solves a riddle from his dreams. Alongside classic point and click puzzles, the game uses magic skills. Daedalic Entertainment released this follow up to Chains of Satinav in 2013 for Windows and macOS, made with Visionaire Studio.
The Dark Eye: Memoria was made with Visionaire Studio, the engine for point and click adventures without programming skills. You can publish your own game commercially too, with the right Visionaire license.