An accident splits Goal's mind into three parts. Rufus has to reunite them and save Deponia from destruction along the way.
After the events of the first game, Rufus seems to have changed: prudent, friendly and caring. It does not last. Once again Goal ends up stranded on Deponia because of Rufus, and in the accident her consciousness is split into three parts stored on three different discs. Rufus has to convince all three to become one again, get to Elysium with her and save Deponia from certain doom while he is at it. Chaos on Deponia is even wackier than its predecessor but works as a self contained story. Daedalic Entertainment released the second part of the trilogy in 2012 for Windows, macOS and Linux. It was made with Visionaire Studio.
Deponia 2: Chaos on Deponia was made with Visionaire Studio, the engine for point and click adventures without programming skills. You can publish your own game commercially too, with the right Visionaire license.