01.05.2015 | General | Marvel
Visionaire Studio 4.2 RELEASED
A new version of Visionaire Studio has just been released. You find all the news, changes and the complete release notes in this article. Have fun with the new version!
[*]IMPORTANT: renamed Steam lua commands. 'Steam' is replaced with 'GameClient' in steam commands. e.g. getSteamStat command is now called getGameClientStat
[*]added gog galaxy SDK support: see commands containing 'GameClient'.
[*]added action parts 'move object to' and 'if character is aligned to'.
[*]new feature: added complete luasocket callbacks (ltn12, mime and mime.core for http requests).
[*]updated video and audio libraries.
[*]new feature: display image (which can be set in game properties) on paused videos.
[*]new feature: multitouch event handler for mobile (swipe right skips cutscenes and movies).
[*]new setting: always show interface (also during cutscenes).
[*]new animation editor tool to set frame displacement.
[*]show error message if saving project file failed.
[*]added new script command isPointInsidePolygon.
[*]new feature: add resolution to getProperty lua command.
[*]iOS: ready for 1. Februar 2015 (armv7 and arm64 - https://developer.apple.com/news/?id=10202014a
[*]improved scene fade performance (uses less resources).
[*]export duplicate texts as own entries in po export file because texts in one language could have different translations in other language.
[*]show snoop animations above all scene objects.
[*]reworked audio and video code to fix different sound and video formats.
[*]improvement: resize movies bilinear or bicubic (down and upscale) for better quality and performance.
[*]improvement: read webP faster under ARM.
[*]enabled picture preloader for faster loading of images.
[*]fixed ogg vorbis in movies implementation, fixed sound cracking issues.
[*]fixed setVolume command to set eGlobalVolume.
[*]fixed 'change character speed' action part: the action part now also works if a character movement was defined for the walk animation.
[*]fixed pasting dialog parts to other dialog layers than first layer.
[*]fixed numbering of dialog layers after delete, paste and move up/down.
[*]fixed bugs with paths containing special characters for lua IO functions.
[*]fixed compiling game with multiple interfaces.
[*]bug fix: keep previous scroll position after deleting action part or adding if/end if action part.
[*]fixed deactivating tool to place graphics (could cause invalid preview data, crashes, etc.).
[*]fixed crash caused by missing speech file of text.
[*]fixed deleting speech file.
[*]bug fix: correctly set automatic pause for text without pause tag at the end.
[*]bug fix: non ascii chars don't get counted for ttf size.
[*]bug fix: point tweens didn't get finished.
[*]fixed dialog options so they can be scrolled correctly.
[*]execute called action immediately (for new games, keep old behavior for existing games for backward compatibility).
[*]update screen state before starting fade-out effect (e.g. if cursor was hidden directly before scene change the cursor was seen during fade-out).
[*]fixed creating savegame-screenshot when using shaders.
[*]fixed problem with starting game with special (non-ascii) characters in filename.
[*]fixed steam_api loading for mac and linux and updated to SDK 1.31.
[*]fixed fonts not showing on mobile and linux.
[*]fixed startDefaultBrowser command for iOS.
[*]fixed localResoucesDir path value.
[*]fixed setWindowBrightness command when called with value > 100.
[*]fixed possible particle crash.
[*]bug fix: use brightness if set in config.ini.
[*]bug fix: cropping of images placed outside of menu scene (rotation).
[*]codesign v2 and yosemite support.
[*]Retina (HiDPI) fix.
[*]bug fix: crash with font tooltips.
[*]bug fix: corrupt scene objects after duplicating/pasting a scene.
[*]fixed column width for object lists.