A substantial new update for Visionaire Studio has been released, bringing numerous enhancements across the editor, engine, and export pipeline. The update introduces the transition to SDL3, native Apple Silicon support, modern video formats, a redesigned text and translation module, and expanded functionality for configuration and action parts.
Main Improvements at a Glance
SDL3 Integration
- Files can now be dragged and dropped into the editor on macOS and Linux, just like on Windows.
- Deprecated features such as window brightness control have been removed.
Native Apple Silicon Support
- The macOS build now includes both ARM64 and x86 binaries.
- Faster startup times, with no workflow changes required.
Modern Video Formats via ffmpeg 8
- VP9 with alpha channel (Mac/Windows)
- AV1 support
- Smaller file sizes and improved compatibility for modern projects.
New Text Area Module
- Integrated OpenAI translation (requires your own API key).
- Improved search and filtering features for handling large text volumes.
Expanded Config Functions
Configuration values can now be written directly from within the game and applied instantly:
system.setConfig("key", value)
system.getConfig("key")
Supported settings include fullscreen mode, resolution, language, all audio volumes, texture compression, cursor lock, and log level.
New Action Part Capabilities
- Lua IF action parts with If/Else/ElseIf logic.
- String comparison options.
- Checks for a character’s current outfit.
- Change interaction position and direction.
- Run action parts directly or reload the game and execute an action.
Improved Waypoint System
- New A* pathfinding algorithm for significantly better performance.
- New scaling types: vertical, horizontal, and triangle interpolation.
- Waypoints can now be displayed in the editor for easier debugging.
Additional Improvements
- Updated iOS home button behavior.
- Optimized Android export with improved alignment.
- New Interface tab in the player console.
- Better filtering in action parts, audio containers, and outfit lists.
- Automatic muting of movie components in the editor.
- Improved shader and video pipeline.
- Better encryption for exported game files.
Important Fixes
- Fixed Linux player console in AppImage builds.
- iOS mouse input now works correctly.
- Shader and Shaderlamp issues resolved.
- Cursor no longer remains active when starting a dialog.
- Fixed line breaks in bitmap font dialogs.
- Game replacement now works reliably.
- No more green artifacts on popup corners.
- Videos no longer require widths divisible by 16.
This update delivers notable improvements in stability, performance, and workflow—representing a significant step forward for all Visionaire Studio developers.