Which kind of Inventory to you prefer?

  • #1, by marvelSunday, 30. April 2017, 21:07 7 years ago
    Hey guys,
    this is a question about your preferred inventory design. 

    Do you prefer a classic "big bag" (over the whole screen) like in Deponia or Monkey Island 3? Or do you prefer an inventory in the "footer" of the screen - maybe on a black footer bar like in Black Mirror?

    What do you think? smile

    Key Killer

    598 Posts


  • #2, by afrlmeSunday, 30. April 2017, 21:22 7 years ago
    I think it depends on the game. Take Broken Sword 1 & 2 verus the remastered/director's cut versions. In the original games the inventory & dialog options were done at the top &/or bottom of the screen in the black bar bits, whereas the remasters had an interface that popped up over the scene. Personally I preferred the interface in the orignal version of the games, but I did like the new comic book style overlay for the character conversations with the avatars/speech bubbles.

    My preference is minimal & simple, but this question is more down to what suits each specific game from an artistic perspective rather than personal preference.

    Imperator

    7278 Posts

  • #3, by PaupasiaMonday, 01. May 2017, 02:28 7 years ago
    A black footer bar like in Black Mirror, hidden when not needed,  is my favorite grin

    Forum Fan

    165 Posts

  • #4, by ke4Monday, 01. May 2017, 09:32 7 years ago
    I prefer minimal style for inventory. Simple black bar will do smile

    Key Killer

    810 Posts

  • #5, by elecMonday, 01. May 2017, 10:21 7 years ago
    i really like the little one more, because it doesnt "pause" the game as the bag does, however, if you have dozens of items like deponia you dont have much choice i guess

    Forum Fan

    109 Posts

  • #6, by NigecMonday, 01. May 2017, 11:18 7 years ago
    I used to prefer the big bag way but I'd probably go for  something that hides at the bottom these days

    Key Killer

    629 Posts

  • #7, by afrlmeMonday, 01. May 2017, 11:28 7 years ago
    @Thomas: you should consider looking into creating a poll system for your forum. smile

    Imperator

    7278 Posts

  • #8, by ke4Monday, 01. May 2017, 11:37 7 years ago
    @Thomas: you should consider looking into creating a poll system for your forum. smile

    Haha, good idea razz

    Key Killer

    810 Posts

  • #9, by marvelMonday, 01. May 2017, 12:00 7 years ago
    I would love to have a poll. Give me some additional programmers, and everything will be possible wink

    Key Killer

    598 Posts

  • #10, by loro-gamesMonday, 01. May 2017, 12:12 7 years ago
    I am opting for a classic style as well. I do agree that this depends on the game however. If your game has a lot of items to the point where it gets annoying to cycle them, it may be better to use the Deponia-Style. I prefer the classic one. It does not distract you from the puzzles in each scene.

    Newbie

    64 Posts

  • #11, by afrlmeMonday, 01. May 2017, 12:29 7 years ago
    I would love to have a poll. Give me some additional programmers, and everything will be possible wink
    You can probably find some decent existing ones floating around on the web mate. Nothing wrong with using other peoples modules.

    I'm pretty sure Calli would be able to whip one up with a bit of php & mySQL. Something to consider for the future I guess.

    Imperator

    7278 Posts