When to use Characters over Objects

  • #1, by eric-trittenThursday, 09. October, 17:45 4 days ago
    Hi, I am creating a first person graphic adventure and was wondering if their is an advantage to using character sprites as Objects vs Characters. 

    In the game the characters will just be static images with some blinking animations, maybe changing to a different pose as the player progresses through the conversation.

    By using the character image as an Object instead of a Characters, are there downsides or inefficiencys?  Thank you.

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  • #2, by guusThursday, 09. October, 20:26 4 days ago
    I'm in favor of Characters, it really easy to animate and then you can make random animations (like blinking, so the blinking occurs at random times). Also I wouldn't know how you would make dialogue trees if your characters are actually objects, you'd have to code that yourself then I guess..

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  • #3, by josephchristianSaturday, 11. October, 05:20 2 days ago
    Right, let's untangle this animation conundrum! So, random blinking is key, eh? Characters over objects, noted. Dialogue trees, a genuine head-scratcher in object-land. I recall spending hours on a clone, wrestling with AI pathfinding for the snakes. It was a nightmare of collision detection and unpredictable movement. The snakes just ended up piled on top of each other in a bizarre, digital knot.


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