This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials
Create point and click adventures without coding. The free version covers up to 25 scenes per project. For more scenes or to earn money with your game, you need a license.
See the Indie Bundle Try it for freeI think for me the most pain in the arse part of development has always been sorting out the main menu & options menu. There's always tons of conditions & values & fallbacks you need to create besides sorting out the Lua script stuff for the config.ini.Yeah. If you have tried to create an option menu with Unity or Godot (with simple GUI-classes for buttons, sliders, checkboxes, textboxes and so on) you would never want to go back to Visionaire... For example: Why there is no simple button object in Visionaire with active, inactive and mouse hover graphics and optional button text, that I can create on Interfaces and Menu-Screens in the same way?
The dialogue system sounds pretty cool Sebastian do you thin you could post here some example of how it looks? I like the slide in idea.i posted the concept a while ago here in the forum. I'll also try to make a video about it (and add it to a tutorial book for the site) as soon as the new version hits and i tidied up some code
Lip Sync? Does it work dynamically or you are manually setting the lip sync for each audio?This sounds pretty complicated but pretty cool though.