correct. The game is measured with the resolution you set in your game, not what the monitor is doing.One follow up question though: when the game scales down, it scales down the background as well, right? It's only when the background is larger than the default that it becomes scrollable?I mean if the game suddenly started scrolling in weird places because of a smaller monitor, that could really mess with the intended experience.
regarding pixel art games @ fullscreen:Yeah, but what I mean is that it becomes harder to make things out the more you scale up pixelart games. I ended up playing the earlier Blackwell games by Wadjet in window mode. The final 2 weren't so bad as they were created at higher resolutions, so you could still easily make out what everything was when scaled up to 1920x1080 on my 24" monitor.They would still look really good as long as a multiple of the games resolution is e. g. full HD.So a very low res game with 320x180 pixel would look at nearly every modern resolution great because most resolutions are a multiple of 320
Anyway, my point is... look what happens when you viewed at fullscreenTalking about aspect ratios, Simon the Sorcerer (along with all classics ofcourse) run on 320x200, i.e. in less wide res, so i'm sure some kind of stretching has also taken place here which make things even uglier for this 'remake'.
And also keep in mind the aspect ratio. Nowdays, most of the mobiles and monitors are 16:9 so better to stick with this ratio and from what i've seen in this topic everyone uses 16:9 which is a good thing.I think a lot of people complained about it, mostly because they had audacity to call it an HD remake which it blatantly is not. Scaled up graphics & a filter isn't a remake, let alone an HD remake. The LucasArt remakes have it spot on. Graphics completely overhauled & redrawn with modern styles to go along with the 1920x1080 resolution. New audio & music in some cases & as a bonus you can switch on the fly between original graphics/sounds & the modern counterparts at any point in-game at the touch of a button.In our game we have opted for Full HD 1920x1080 which is sweet also for larger screens.Anyway, my point is... look what happens when you viewed at fullscreenTalking about aspect ratios, Simon the Sorcerer (along with all classics ofcourse) run on 320x200, i.e. in less wide res, so i'm sure some kind of stretching has also taken place here which make things even uglier for this 'remake'.
If someone did that for Simon the Sorcerer 1 & 2, then I would be very happy. Hell I'd even do it myself, but unfortunately I'm not very good with the graphics/animation side of game dev. :'(Well that would be nice, would need the rights for the game ofcourse, but i see that Adventuresoft is alive and kicking??
Sort of... they haven't made anything since the 90's though as far as I'm aware. They were working with some indie devs (StoryBeasts) a couple years back on another Simon game & Chris Barrie from Red Dwarf was supposed to make a return & do the voice over for Simon like he did for the first game. I'm not sure what happened to that project. It looked promising, but it all just seems to have disappeared up in smoke - even their website.If someone did that for Simon the Sorcerer 1 & 2, then I would be very happy. Hell I'd even do it myself, but unfortunately I'm not very good with the graphics/animation side of game dev. :'(Well that would be nice, would need the rights for the game ofcourse, but i see that Adventuresoft is alive and kicking??