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Way point scaling problem

  • #20, by SimonS 12 years ago Zitieren
    I'm rewriting the scaling system at this time, it will have floating point precision opposed to integer precision. That will be included in the next version. But the position of the character will be snapped to 1 pixel. So don't squeeze your points to hard. For all scaling only the y-coord of the points and the character applies by the way.
  • #21, by Cross 12 years ago Zitieren
    That's great news!
    Looks like i could pick up my old project again.
    Thanks for the update, Simon.
  • #22, by pandy 12 years ago Zitieren
    That sounds like a sensible solution. Thank you so much!
  • #23, by Glenfx 10 years ago Zitieren
    Sorry to bump this old thread, but I wanted to ask a question, I want to have a scene that the character scales from top to bottom and at the same time have a different size on the left and right, kind of like a forced perspective at both sides on the same scene or a fisheye looking scene. I noticed the waypoints only worked in Y so I wanted to know if it was implemented the X as well?.
  • #24, by afrlme 10 years ago Zitieren
    It should work on both x & y, but it's recommended that you only create them on Y if possible & outside of your way border. The reason being that it doesn't always scale up / down very smoothly if you over-complicate the scale points as the engine has a hard time trying to figure out what to do I guess.