Walking sound not working

  • #1, by wimfFriday, 29. September 2017, 16:00 3 years ago
    Hello

    With the new release, the walking sound for all character play only once and stop (not loop).  It is a bug ?

    Thank

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  • #2, by afrlmeFriday, 29. September 2017, 16:06 3 years ago
    Sorry, don't know about that as it's not a feature I use, but I highly recommend manually inserting walking sounds into the animation frames of the walk animations where you want/need it to play a walking sound.

    If you fancy something more dynamic then I recommend using Lua script with some tables containing various sounds & the openAL sound functions as you will be able to have it play a random sound with random amount of volume to create something that sounds more dynamic & realistic - this is just a suggestion mind.

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  • #3, by wimfFriday, 29. September 2017, 16:10 3 years ago
    I did not think about it. Very good idea, the result will be more realistic.

    thank you smile

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  • #4, by wimfFriday, 29. September 2017, 16:17 3 years ago
    Cool, it's working. the result is great.

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  • #5, by Philipp StumppWednesday, 11. October 2017, 21:44 3 years ago
    Hey wimf, how did you solve the problem?

    I tried putting a walking sound in the walking animation but than everytime the animation cycle starts, another walking sound will be played ontop of the other ...

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  • #6, by sebastianWednesday, 11. October 2017, 21:48 3 years ago
    each sound is only one step wink 

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  • #7, by Philipp StumppWednesday, 11. October 2017, 22:09 3 years ago
    Macht Sinn Sebastian wink 


    Ja, es ist schon spät ...


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  • #8, by wimfSaturday, 14. October 2017, 20:17 3 years ago
    I confirm, and if the sound is put to the right number of the image of the animation, the result is great

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