Visionaire Studio Bugfix Update 5.0.5

  • #1, by SimonSSaturday, 02. June, 10:23 7 months ago
    Hi guys and gals,

    here is the next update, combining the last bugfixes. Also some new features.

    Full Version:
    Free Version:

    Bugs:
    - fix crackling sounds with low volume
    - particle pixel effect not working
    - else if not working
    - animation chaining not working with changing the outfit @caligarimarte
    - crash with setdelay
    - fix retina issues on mac
    - bugfix for animation not being loaded after loading save
    - placeholder condition not checked on mouse over
    - export speech file even with multiple entries
    Minor bugs:
    - scrolling end jumps
    - add function get current animation
    - use integrated graphics for editor
    - script editor font size not multiplied with dpi
    - show error if report.txt can't be created
    New features:
    - add function get current animation (graphics.getCurrentAnimation(char))
    - add function to load a compiled file via lua (system.readFile(vispath))
    - simple integrated lipsync (add a file with .tsv next to the audio file like here: https://github.com/DanielSWolf/rhubarb-lip-sync The frames are A-X = 1-8, numbers for frames are also possible, exporting doesn't yet work)
    - cpu usage reduction if in background
    - adjust to size zoom button
    - drag viewport with ctrl
    - allow changing mixer effect in preview
    - audio fx: scale source

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  • #2, by stothewSaturday, 02. June, 11:16 7 months ago
    Great work Simon! Thanks a lot!

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  • #3, by Simon_ASASaturday, 02. June, 11:21 7 months ago
    Fantastic! Thanks so much Simon!

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  • #4, by AFRLmeSaturday, 02. June, 11:38 7 months ago
    Oh wow, seems like you got a fair bit done & some very fixes & new features. Nice one Simon mate. wink

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  • #5, by wimfSaturday, 02. June, 11:48 7 months ago
    Wow, Great work, thank you very much

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  • #6, by atrusSaturday, 02. June, 13:30 7 months ago
    It's so cool every time we have a new update on VS, keep it up!!

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  • #7, by riffmasterSaturday, 02. June, 14:27 7 months ago
    Sounds really good, thank you very much smile

    I hope I can check out the lipsyn soon, that's really a cool idea and a nice surprise.

    Keep up the good work smile

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  • #8, by AFRLmeSaturday, 02. June, 15:49 7 months ago
    Sounds really good, thank you very much smile

    I hope I can check out the lipsyn soon, that's really a cool idea and a nice surprise.

    Keep up the good work smile
    I linked a small video on the twitter account of lip sync in action. I guess you can thank Sebastian for lip sync being added. He's spent the better part of a week or so working on a custom Lua script method for his own game, then yesterday I put in a request to ask Simon if he'd consider sorting out a built in method for a future update & he didn't reply, so it's definitely a nice surprise as he implemented it last night before he pushed out the update - he's a bloody wizard! grin



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  • #9, by esmeraldaSaturday, 02. June, 18:44 7 months ago
    Great work Simon!
    "
        - simple integrated lipsync (add a file with .tsv next to the audio file like here: https://github.com/DanielSWolf/rhubarb-lip-sync The frames are A-X = 1-8, numbers for frames are also possible, exporting doesn't yet work) "

    Now I'm intrigued and want to try the lip sync. I managed to create an output file wich is hopefully a .tsv file, but I have no idea what to do with it. Could someone please explain, what "add a file with .tsv next to the audio file" means? I have no idea where to put it...

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  • #10, by sebastianSaturday, 02. June, 18:54 7 months ago
    the lipsync file needs to be in the same directory as your audiofile and has to be the same name + .tsv at the ending:

    /path/to/sound/myaudio.wav
    /path/to/sound/myaudio.wav.tsv

    (rhubarb only supports generating lipsync files out of .wav files currently, so you definitely need a wave file for the tsv file generation. I assume that you can use still .ogg afterwards, but need to rename your lipsync files from *.wav.tsv to *.ogg.tsv .

    I already asked the dev to also implement .ogg recognition as well: http://twitter.com/Bastikeks/status/1002646152565706753)

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  • #11, by atrusSaturday, 02. June, 19:01 7 months ago
    Lipsync is a great little gift indeed, thanks guys!

    How do you link specific frames to A-X?

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