Visionaire 5.0.4 update released

  • #60, by nick-lFriday, 27. April 2018, 11:29 7 years ago
    @Joe the build takes significantly less time than building with 5.03 and when I run the project, I only get a black screen. Fortunately I was able to open a backup on 5.03 and everything is fine now.

    I am on a Macbook pro Retina on HS 10.13.3.  

    By the way are you experiencing the problem with the visionnaire player displaying the game at the bottom left hand of the screen as well in the actual resolution ? 

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  • #61, by wischnikFriday, 27. April 2018, 13:07 7 years ago
    @wischnik: Please post your logs, report.txt in the output folder and viseditor.log in /Users/simon/Library/Logs/Visionaire Editor/

    habe dir einen link via pm geschickt.
    vielen dank schon mal.

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  • #62, by joemidFriday, 27. April 2018, 15:16 7 years ago
    @Joe the build takes significantly less time than building with 5.03 and when I run the project, I only get a black screen. Fortunately I was able to open a backup on 5.03 and everything is fine now.

    I am on a Macbook pro Retina on HS 10.13.3.  

    By the way are you experiencing the problem with the visionnaire player displaying the game at the bottom left hand of the screen as well in the actual resolution ? 
    @nick-l I would double check the build settings, make sure everything is copacetic- also, check your log.  As far as the display issue- Right-Click/Ctrl-Click on the app and make sure that "Open in Low Resolution" is checked.  Also, maybe double-check your display settings?  

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  • #63, by fulviovSaturday, 28. April 2018, 13:27 7 years ago
    I am currently having an issue with building and testing a low-res game with the latest version, and I believe it's related to the fact that I am using a retina screen on a Mac.
    When I build or export the game, I get the result in the screenshot attached - with my game window being shrinked down and being the wrong size.

    A quick hack I found is to go inside the Visionaire App, and change the Visionaire Player  to "Open in low resolution" - but it would be nice to have a proper fix as well.


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  • #64, by riffmasterSunday, 29. April 2018, 16:12 7 years ago
    Hi,

    I think I also found a (minor) bug, with using TrueType Fonts.

    I have an Interface screen for Tutorial Texts, and I build it up with an Image Font.

    I use the Show Object Text Action to fill the textfields.

    When I used the Image font, the position used the upper left point of the interface as reference, but when I switched to TTF, suddenly it uses the upper left point of the screen as reference, which needed some calculations and changes to the positions.

    So I had to move my Text position from x=25, y=100 to now x=665, y=250.

    This should not be necessary, esp. when eventually returning to an Image Font, I would have to change all these positions again smile

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  • #65, by caligarimarteThursday, 03. May 2018, 11:14 7 years ago
    Maybe it's already been pointed out (I don't know), but the Music-Volume in the Scene-Options is faulty: 100% Volume is depicted as 0, it can be set to -100, but setting it to -50 is not 50% Volume, rather -1 seems to be that (maybe some kind of exponential Curve has been applied to the Music-Volume in that Setting? (which would be very nonsensical, but it would be one explanation)).
    The Scene-Options' Setting for Music-Volume should just work as it used to, this new Setting looks a Lot like a Bug.

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  • #66, by sebastianThursday, 03. May 2018, 11:16 7 years ago
    its in dB now. I guess it would be good to have some Hint that it works like that now in the editor at the volume input fields 

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  • #67, by caligarimarteThursday, 03. May 2018, 11:32 7 years ago
    Hm, thanks -- I wouldn't have noticed. (I guess that Change is a Matter of Taste.)

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  • #68, by afrlmeThursday, 03. May 2018, 12:01 7 years ago
    Hm, thanks -- I wouldn't have noticed. (I guess that Change is a Matter of Taste.)
    I guess he's done that because of the new sound engine. Music producers & sound designers tend to work in db & the new sound engine kind of looks/works a little bit like a music production DAW - minus a fancy piano roll/track sequencer.

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  • #69, by riffmasterThursday, 03. May 2018, 12:25 7 years ago
    I also noticed that I have a Menu with a background music playing, which gets noticeably more quiet for a small while when playing SoundFX from some Object Enter- / Leave-Actions.

    Is this something I can prevent with the new sound system and its channels? Currently I just use the Play Sound Action, and tested it with using another bus, which seems not to help.

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  • #70, by SimonSThursday, 03. May 2018, 12:27 7 years ago
    Your sound effects are probably too load, there is a hard limiter at the end of the chain, if your sound added to the music is louder than maximum all is reduced.

    The dB scale is practically -6dB equals half volume and -12dB is a quarter.

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