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Tips for Managing Large Dialogue Trees in Visionaire Studio

  • #1, by rose-black 2 months ago Zitieren
    Hi all, I’m currently working on a story-driven game in Visionaire Studio that has a very complex dialogue system with multiple branching paths and conditional choices. I’m starting to notice that managing and organizing all these dialogue nodes is getting really confusing, and it’s easy to lose track of Retro Bowl which paths lead where. Has anyone found effective methods or strategies within Visionaire Studio to keep large dialogue trees organized, maybe using naming conventions, external documentation, or specific in-engine tools? Any advice would be super helpful!
  • #2, by esmeralda 2 months ago Zitieren
    I like to use the action part "start dialog/dialog layer".
    You can either split up your dialog into several dialoges and switch between them with the action part, or use it to jump to a different parts of it, so you don't need to integrate double entries.