Hi all, I’m currently working on a story-driven game in Visionaire Studio that has a very complex dialogue system with multiple branching paths and conditional choices. I’m starting to notice that managing and organizing all these dialogue nodes is getting really confusing, and it’s easy to lose track of
Retro Bowl which paths lead where. Has anyone found effective methods or strategies within Visionaire Studio to keep large dialogue trees organized, maybe using naming conventions, external documentation, or specific in-engine tools? Any advice would be super helpful!