Tinkering with save slots

  • #1, by nmvhThursday, 19. May 2022, 08:42 2 years ago
    1) When creating a load/save menu:  the icon "Create and edit save-game areas" allows me 
         to CREATE areas for saving/loading, sure, but how about removing or editing them?

    2) The mapping between save-game areas and the indices of savegame-files seems NOT to 
         be specifically stored in the ved-file. I have skimmed the XML-code and the only 
         reference to the save-game areas specifies their placement on screen and nothing else.

          Could someone clarify exactly how the mapping is managed?  

          The handling of save/load  
          seems an essential part of most  games, so I can't really understand why the mechanics 
          of how it works is not covered by tutorials in a more in-depth manner. Sorry for whining, 
          but this is frustrating. The player clicking one savegame-area and thereby making a 
          savegame appear in ANOTHER savegame-area (corresponding to the first available slot) 
          is an example of poor mapping. 

    3)  What workflow do you people use that removes/alleviates these problems?

    4)  I have three savgame-areas in my Save/load-menu. Only the first two areas seem to 
          work, the third one doesn't respond when the player left-clicks it. It is set up like the 
          other ones, though. What could be the reason for this?

    Newbie

    38 Posts


  • #2, by SimonSThursday, 19. May 2022, 09:49 2 years ago
    • You can create lists in the forum without moving the next line with a lot of spaces, so my mails don't look weird. Type the lines and afterwards click on the list icon.
    • Remove areas with the delete key after selecting, edit by clicking and dragging the corners, you can't change the order though, after it's been set.
    • They aren't mapped, you can't create spaces in the savegame list, it's always in the next slot after saving. So if you save in the last slot it will always be in the next free one.
    • In the future there will be other means for savegames, but currently this is what you get.
    • Maybe you dragged this area from the bottom left ? Try deleting and recreating it.

    Thread Captain

    1580 Posts

  • #3, by nmvhThursday, 19. May 2022, 15:22 2 years ago
    This answer was really helpful, it solved all my issues actually. Thanks!

    As to how to handle the awkward fact that the player clicks one saveslot, and the game thumbnail appears in another: I guess one solution could be to subtly indicate that some saveslots are not available be graying them out (or the like). Some condition can then perform the actual save operation only if all previous save slots are already taken. Is that how you experts do it?

    Newbie

    38 Posts