THRILLGATE - Graphic Adventure

  • #10, by gabartsFriday, 19. October, 12:10 A month ago
    I have a question. In the SCUMM template of course I used action parts as cutscenes during the game but here I have made some comic style cutscenes. My first idea was to use them as menu to skip into the game, but I was wondering if I could instead load them as a movie before a room, maybe with a condition to check if is the first load or not.

    Is possible to launch single movies cutscenes in any moment? Thanks

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  • #11, by AFRLmeFriday, 19. October, 13:51 A month ago
    Not sure what you are talking about here. 3 different things going on... menu, comic, movie.

    You can play videos with the play video action part or with Lua script or with the new object movie plugin (allows you to play movies in a scene - scaled or fullscreen).

    Yes, you could use conditions or values & an if query to check if a movie has already been played by incrementing the value or setting the condition to true after the movie has been played.

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  • #12, by gabartsThursday, 25. October, 12:56 A month ago
    Yes, you could use conditions or values & an if query to check if a movie has already been played by incrementing the value or setting the condition to true after the movie has been played.
    Thanks. I've put a video in the action part (at the beginning of the scene). I have the 1 cutscene which is a menu with a skip button. The problem is that the menu is loaded for a single second and then the video starts. Is possible to tell Visionaire to load first the video and then show the menu/scene?

    I've also tried to load video in my main menu after left click on start button (same, the video plays then for a second shows back the menu and then change scene).

    EDIT- ok sorry I've found a solution, I've used set object visibility on/off before and after video, it works.

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  • #13, by AFRLmeThursday, 25. October, 15:14 A month ago
    The cleaner solution with videos is to create a scene which just contains a transparent png/webp image file that is the same width/height as your default game resolution. Set it as the background. You can use this scene just for playing videos. Use a value to determine which video to play at begin of scene & which scene to change to afterwards.

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  • #14, by gabartsFriday, 26. October, 22:02 A month ago
    Oh nice, thanks for that! Also the plugin is good too, even if I'm not planning to use cutscene videos except the intro logo and maybe end titles.

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  • #15, by gabartsSunday, 28. October, 12:33 A month ago
    I've updated my page, it's still in Flash (because I don't have much elements to post, planning to make it in html5 in the future). I'm going to create a page dedicated to the new game. Also once I get the license I will pack the SCUMM tutorial for download. You can find my other AGS adventure there, that will have a second chapter once I'm done with the Thrillgate demo.

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  • #16, by gabartsThursday, 08. November, 13:51 A month ago
    Is possible to assign 2 different talking views to the character, randomizing them?
    Or let say use view 1 for dialog parts and view 2 for the rest.

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  • #17, by AFRLmeThursday, 08. November, 13:53 A month ago
    I don't understand what you mean. Are you talking about regular scene view & close-up version?

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  • #18, by gabartsThursday, 08. November, 16:50 A month ago
    I don't understand what you mean. Are you talking about regular scene view & close-up version?

    I mean when character starts talking, for the front talk view I want to use 2 different animations and each time is started random.

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  • #19, by esmeraldaThursday, 08. November, 16:57 A month ago
    You could use the animation index and a random value to decide which one to play.

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  • #20, by gabartsWednesday, 28. November, 22:14 A week ago
    I've finally build up all the main interfaces, dialog stuff, menu and other basic programming.
    I was playing a bit with animations...

    Let say I have a 10 frames animation which I can play whenever I want. I'd like to stop at frame 6, display some text and then finish the animation. What's the easiest way to do it? I need to use a condition in a particular frame?

    In my case my character is looking in a pit and I have the full animation with him bending and then coming back to the stand position. I want him to stop and display text and then completing the animation.

    I know I can make a frame still longer and use action in it to display text (with a condition maybe), is the only solution?

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