THRILLGATE - Graphic Adventure

  • #1, by gabartsThursday, 12. April, 11:46 8 months ago
    Hello guys,

    I'm developing my first original game.

    I'm searching for people helping me out with background coloring and also advanced programming in Visionaire. I would like this game to be the result of some active collaboration. Since I'm italian, all italian artists interested are much welcome of course.

    Feel free to contact me at goldengab@hotmail.com

    We can discuss about the game design and eventually retribution for your collaboration.
    Thanks

    Gabriele

    (I will post some game material here at some stage of developing, stay tuned!)

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  • #2, by gabartsMonday, 09. July, 11:23 5 months ago
    Hello guys, hope you can help me.

    I'm trying to create an interface for dialog with multiple mood lines:

    Instead of text lines I want to appear some images and from there you get text answers.
    Like in Broken Sword but not with items images, just general mood state, for example curious, aggressive, smart, like that... I will use the mood states in every dialog for start.

    How can i make this? Thanks!

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  • #3, by AFRLmeMonday, 09. July, 13:32 5 months ago
    You will have to create your own dialog system using an interface with values/conditions to determine what dialog options/buttons to show.

    Imperator

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  • #4, by gabartsMonday, 01. October, 12:51 2 months ago
    Hi guys...

    Just updated Visionaire and I find that both webm and avi are not recognized for intro movie...
    How to fix this?

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  • #5, by AFRLmeMonday, 01. October, 12:54 2 months ago
    hmm... you should be using mkv with vp8/vp9 video codec & ogg as audio codec.

    Imperator

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  • #6, by NigecTuesday, 02. October, 09:18 2 months ago
    mkv and ogv work fine for me
    I use ffmpeg2theora a simple command line tool to create movies for my game and there's a lot of em lol

    Great Poster

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  • #7, by gabartsWednesday, 03. October, 12:07 2 months ago
    Thanks, now all work fine again!

    I should be able to have a demo soon...

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  • #8, by gabartsFriday, 05. October, 10:27 2 months ago
    The hero of the game, he wants to walk a bit in the scenery now... smile

    Made with Fuse and rendered with blender (and some photoshop corrections), I've found that you can quick export character animations this way and the final result is not that bad, what do you think?

    -character updated-

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  • #9, by stothewFriday, 05. October, 14:10 2 months ago
    Thats pretty cool!

    Do you have control of the rig in Blender?

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  • #10, by gabartsSaturday, 06. October, 02:35 2 months ago
    I used rigged animations from the database (don’t remember the name of the server) and then you can set up cameras and filters. It’s been a while ago that I made the first character then switched to the rest, have to find some extra packages for Fuse, anyone have some links? (for clothes,accessories...)

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  • #11, by gabartsFriday, 19. October, 12:10 A month ago
    I have a question. In the SCUMM template of course I used action parts as cutscenes during the game but here I have made some comic style cutscenes. My first idea was to use them as menu to skip into the game, but I was wondering if I could instead load them as a movie before a room, maybe with a condition to check if is the first load or not.

    Is possible to launch single movies cutscenes in any moment? Thanks

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