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Sprite DLight normal maps and Visionaire

  • #10, by afrlme Sunday, 28. December 2014, 13:40 11 years ago Quote
    Here is another application like this. Call Spritelamp:
    http://www.snakehillgames.com/spritelamp/


    He actually mentions & talks about Spritelamp on the kickstarter page. I think what he wanted to do though was create a tool that is much simpler to use with various preset options as well as the ability to customize as needed.

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  • #11, by Dee Sunday, 28. December 2014, 13:59 11 years ago Quote
    More important than the customization options is the opportunity to have the tool generate the normal maps automatically, instead of having to paint everything by yourself!

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  • #12, by JackMcRip Monday, 29. December 2014, 09:21 11 years ago Quote
    I have see Spritelamp while surfing in the internet.
    Then I remember this thread and post to it ;-)

    Now I have look at Your Sprite Delight Croud Founding site an see: It's founded !
    Gratulation :-)

    One Click sounds nice. PreRendering, too.

    Would be nice to see it in Visionaire in future!

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  • #13, by Dee Monday, 29. December 2014, 20:09 11 years ago Quote
    Thanks a lot. The project has been greatly overfunded, which is awesome, and all of the stretch goals are already partially implemented.
    I am currently fixing some issues with semi-transparent sprites for the lighting preview and re-rendering feature. This will be included in the next beta build.

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  • #14, by sebastian Friday, 19. June 2015, 23:24 11 years ago Quote
    ...so is there a tutorial on how to use these normalmaps in combination with visionaire objects/characters?

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  • #15, by afrlme Friday, 19. June 2015, 23:59 11 years ago Quote
    Not currently. I think Simon was planning on adding support for normal / depth maps in the future, as he's working on implementing another feature which as far as I know supports normal / depth maps.

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