First things first. You need to include the
shader toolkit script as a definition script in your game to be able to use the shader functions or write your own.
I have started writing example pages for each of the available functions @
here. Unfortunately I haven't gotten round to creating pages for each of the functions yet. I typed up more before the new wiki, but we lost some of the data for the wiki a little while ago & thus I have to redo those pages again. Also I will probably need Simon's help in typing up the pages to do with the lighting section of the shader as he will be able to explain what each lighting parameter is etc.
P.S: I will be including a working .ved on the shader function pages. I've already created .ved's for a few of them. Check the
resource section.