Can you please tell me if it is possible to exclude the influence of the shader on individual objects in the scene? Didn't find an answer on the forum.
I mean exactly the objects of the scene, not the interface, etc. Specifically, I want to exclude the influence of light.
I believe you can use masks, Christopher Summer (Caligari M.) has done some cool reflections in bottles but I have no idea how it was done, maybe check out the Discord channel
I believe you can use masks, Christopher Summer (Caligari M.) has done some cool reflections in bottles but I have no idea how it was done, maybe check out the Discord channel