Send to Position - Problem (SOLVED)

  • #40, by elecTuesday, 30. May 2017, 17:33 3 years ago
    Yes its logical. But i didnt remember putting the chase-sequence in.
    Maybe it should be mentioned that the character didnt chase the protagonist, thats why i didnt think the problem was caused by a "is chased by" you can see that in the little video where i showcased the problem

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  • #41, by MachtnixTuesday, 30. May 2017, 17:57 3 years ago
    The next Version should have a node-based editor to see what you have done years ago in the game! smile I know...

    Btw: I hate this English tense thing. have done? Did? Had done? OMG!

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  • #42, by afrlmeTuesday, 30. May 2017, 17:58 3 years ago
    Yes its logical. But i didnt remember putting the chase-sequence in.
    Maybe it should be mentioned that the character didnt chase the protagonist, thats why i didnt think the problem was caused by a "is chased by" you can see that in the little video where i showcased the problem
    Maybe it's because the npc wasn't on the scene at the time the action was executed or maybe it messes up when you change scene & needs to be manually deactivated/reactivated to work? It's not a feature I've had much cause to use yet.

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  • #43, by joemidTuesday, 30. May 2017, 19:34 3 years ago
    @AFRLme Yeah, in my experience the "chased by" action needs to be micromanaged.  wink

    I've had it work between scenes, but best practice seems to be shut it down and restart (a.k.a. "Stop chase" and "Character is chased by")  sometimes with a "Pause" and/or "Wait until character stops"...  

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