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Screen resolution size - what do you recommend?

  • #1, by lefoosh Friday, 07. June 2013, 15:49 13 years ago Quote
    Hi All, I'm sorry if this isnt the place to add these comments but I am starting out on what I plan to be a commercial game and was wondering what resolution to work with? My Cintiq (an old one) doesn't do the 1920 x 1200 so when i save and run a lot of my game is off the screen.

    When I export its all on screen as the screen resizes as needs be. Are you all working in full res or something less or is there a way to make it resize smaller?

    Thanks,

    Kris

    Newbie

    77 Posts

  • #2, by littleleds Friday, 07. June 2013, 16:31 13 years ago Quote
    I'm using 1920x1080, and is working fine even on not so fast computers. This engine is fantastic.


    If you use lower resolution, when the game is played on a big screen the image will became very poor.

    Newbie

    22 Posts

  • #3, by lefoosh Friday, 07. June 2013, 16:43 13 years ago Quote
    Hey Little Leds,

    Thanks, yeah Its running fine and when I do a build it resizes to the screen. The game is all vector art so can resize easy enough.

    Thanks for the reply

    Newbie

    77 Posts

  • #4, by afrlme Friday, 07. June 2013, 17:04 13 years ago Quote
    1920x1080 is the default hd resolution which I'm using myself for the game I'm working on but the laptop I'm currently using has a max resolution of 1280x800 but the engine scales the game down to my laptops resolution automatically. I have fullscreen mode on & widescreen support enabled inside of the editors options found via "extras > options > player"

    also whenever you compile (build) & export your game as an playable .exe, it usually builds a default config.ini file... inside of that if you set Resolution = auto then it will automatically scale the game to the users default resolution.

    @ littleleds: for people who make low resolution games: there are various options for improving the image quality on the main game options tab - but they can only do so much.

    Imperator

    7290 Posts

  • #5, by lefoosh Friday, 07. June 2013, 17:35 13 years ago Quote
    @AFRLme - that worked like a charm, thanks!

    Thats a great pointer on the config file, I'll make sure to check that once im ready to build.

    Will have to think of a more challenging question next time... wink

    Newbie

    77 Posts

  • #6, by afrlme Friday, 07. June 2013, 17:54 13 years ago Quote
    och aye - bring them on! wink

    Imperator

    7290 Posts

  • #7, by lefoosh Friday, 07. June 2013, 18:08 13 years ago Quote
    Don't you worry, I've got PLENTY! Will need a visual aid or two for the next question so will start a new thread for that.

    Newbie

    77 Posts

  • #8, by mariodonick Wednesday, 06. November 2013, 14:00 13 years ago Quote
    I want to add a question to this thread:

    If I developed a game in 1920x1080 resolution, and somebody wants to use it on 1024x768 screen: Will Visionaire automatically scale down the widescreen graphics with correctly preserving the aspect ratio?

    Or will it distort the widescreen image to fit on the 4:3 screen?

    Newbie

    9 Posts

  • #9, by SimonS Wednesday, 06. November 2013, 14:02 13 years ago Quote
    Yes, it will scale it down keeping aspect ratio, thereby creating black borders on the top and the bottom.

    Thread Captain

    1621 Posts

  • #10, by mariodonick Wednesday, 06. November 2013, 14:08 13 years ago Quote
    Yes, it will scale it down keeping aspect ratio, thereby creating black borders on the top and the bottom.


    Thanks, very good!

    Newbie

    9 Posts