that whouod be so cool.
otherwise its harder to implement than you think i guess. They then have to do an "else if" action part for each kind of "if" which exists already:
else if value
else if condition
else if character on scene
else if character aligned
... etc
internally they need to do it anyway if the try to implenet it. But for the user of the engine it would be cool to combine all if (and then also if else) statements to one action part and then make it unside this action part selectable what kind of "if" it should be...