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Random character text if drag and drop did not work ? (answer : use comment sets)

  • #1, by nelsonc Wednesday, 25. February 2015, 04:24 11 years ago Quote
    Is it possible to display a random text on current character if drag and drop fails ?

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  • #2, by SimonS Wednesday, 25. February 2015, 15:24 11 years ago Quote
    Look into comment sets. They allow you to set some random texts.

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  • #3, by nelsonc Thursday, 26. February 2015, 03:03 11 years ago Quote
    Thank you !!

    Copied from a post of AFRLme :

    Comment sets are random comments the character might say when you try to interact with a scene object or combine 2 objects together, if the action does not exist for the scene object or items. These are for global use, so not all comments/sets will be valid in all situations.

    You can create multiple sets, so... you could on mouse over a scene object set a specific comment set to be used for that instance or alternatively if you want to create custom comments for each specific object then create the actions inside of the object & add a display text or narration text action part with custom text.

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  • #4, by nelsonc Thursday, 26. February 2015, 03:44 11 years ago Quote
    Works like a charm.

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  • #5, by unreal Friday, 27. February 2015, 17:21 11 years ago Quote
    Sorry, I don't find any clear explanation for the 'Comment Set' in the Wiki, could someone explain me (us) how to use it, please ? razz

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  • #6, by afrlme Friday, 27. February 2015, 22:29 11 years ago Quote
    There's nothing really to them.

    Create each comment set with specific text types in mind. You can assign comments to be triggered by any or specific commands / items etc.

    You can create multiple comment sets & swap them as needed.

    Comment sets are essentially a generic thing the current character might say if you try to do something on something that doesn't contain the specific action or dropped item inside of its action list.

    If you want to add less generic action texts for any reason then you will manually have to add that command or item to the objects action list & include a display text containing whatever it is that you are wanting it to say.

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  • #7, by unreal Saturday, 28. February 2015, 13:18 11 years ago Quote
    Thanks Lee, I just did it. I needed to set a 'comment set' for the scene :

    at the beginning of scene
    change comment set of 'character' to 'comment set'
    


    Was easy, just needed to know it.

    P.S. : For those who are searching for the 'comment sets' interface, it's in the Character's tabs.

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  • #8, by nelsonc Saturday, 28. February 2015, 16:41 11 years ago Quote
    Seeing this conversation, I just edited the post title for search engines.

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