Puzzle Design Thread (for classic adventure Lucasarts style or Sierra)

  • #10, by gabartsSaturday, 20. May 2017, 21:41 4 years ago
    A quick way to control 2 characters simultaneously in Visionaire? For example a button as interface that ports to another interface assigned to the other character? The other character needs to have the very same interface of the first character, so basically a duplicated interface. How do you setup this? (Day of the Tentacle style)

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  • #11, by gabartsTuesday, 23. May 2017, 18:33 4 years ago
    Any idea on how to make a door puzzle like this?


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  • #12, by MachtnixTuesday, 23. May 2017, 21:56 4 years ago
    How this puzzle works? I don't know.

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  • #13, by afrlmeTuesday, 23. May 2017, 22:00 4 years ago
    Any idea on how to make a door puzzle like this?


    Is the gif supposed to be animated? Been a lot of years since I played the Indy games, so I don't remember what happens or what you had to do.

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  • #14, by sebastianTuesday, 23. May 2017, 22:02 4 years ago
    A quick way to control 2 characters simultaneously in Visionaire? For example a button as interface that ports to another interface assigned to the other character? The other character needs to have the very same interface of the first character, so basically a duplicated interface. How do you setup this? (Day of the Tentacle style)
    make two interfaces which have the same interface class. Give each character its own interface. When switching characters, the interface should change, too. 

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  • #15, by gabartsWednesday, 24. May 2017, 01:29 4 years ago
    @Machtnix/AFRLme

    Yes, basically there are 3 section, each one contains the same 5 images which kinda rotate simultaneously with the others. So if player left click the first section the image changes but so the others too. But for example if player clicks the 2nd section only 1 other image change position so he can adjust the puzzle. It's something like a lock puzzle but the combinations you can get are different because it's not a straight sequence.

    Then for example you have a notebook in which the right sequence is shown (would be good to have a random generated combination different each time I start the game, maybe 4-5 different random combinations).

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  • #16, by gabartsWednesday, 24. May 2017, 01:30 4 years ago
    @Machtnix/AFRLme

    Yes, basically there are 3 section, each one contains the same 5 images which kinda rotate simultaneously with the others. So if player left click the first section the image changes but so the others too. But for example if player clicks the 2nd section only 1 other image change position so he can adjust the puzzle. It's something like a lock puzzle but the combinations you can get are different because it's not a straight sequence.

    Then for example you have a notebook in which the right sequence is shown (would be good to have a random generated combination different each time I start the game, maybe 4-5 different random combinations).

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  • #17, by sebastianWednesday, 24. May 2017, 08:17 4 years ago
    Im not sure if i understand it correctly :

    would the images independantly rotate together but display a random image each time or was the sequence how they appear initiated once randomly and by that appear from beginning after the n-th time? 

    But if the 5 images if each section are the same, how does the player should recognize a difference? 



    Either way you need to have to assign each sections side a value (so 3 values which can contain an int from 1-5) and when rotating one section add +1 to all values which rotated with it (when value gets 6 set it to 1 again) 

    Also after each rotation you have to check if the values inside each section are equal to the numbe(s)  which got created at the beginning of the game. If yes, puzzle is solved 

    ~Sebastian 

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  • #18, by gabartsWednesday, 24. May 2017, 10:38 4 years ago
    You can easily find this puzzle early on Last Crusade, there are walktrough on youtube.

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  • #19, by afrlmeWednesday, 24. May 2017, 11:10 4 years ago
    I think something along the lines of the mechanics of this thing I created ages ago?

    https://www.dropbox.com/home/VS?preview=cycle_puzzle_screenr...

    I mean not exactly that, but the general way it works by rotating multiple sections based on which bit you rotate. In my example there are 3 rings, so rotating the outer ring rotates the 2 inner rings. Rotating the middle ring rotates the inner most ring. Rotating the inner most ring rotates the inner most ring only.

    https://www.dropbox.com/home/VS?preview=CyclePuzzle.zip

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  • #20, by gabartsWednesday, 24. May 2017, 13:47 4 years ago
    Yes! This is great! Thanks

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