Probleme bei LINUX Builds! (A Little Less Desperation)

  • #1, by Marian77Saturday, 12. November 2016, 08:48 8 years ago
    Hallo, 
    gerade versuchen wir, unser Spiel für Linux zu exportieren! Visionaire Studio gibt zwar irgendwas raus (Also aus unserem Team kennt sich niemand mit Linux aus), aber das macht beim Start dann Probleme:

    13:43:35.094:m_gamePath: /data/opt/Alld_demo_linux/ALLD_DEMO_LINUX_V1.00.vis 
    13:43:35.094:The composed file '/data/opt/Alld_demo_linux/ALLD_DEMO_LINUX_V1.00.vis' contains 215 files. 
    13:43:35.094:Loading file 'ALLD_DEMO_LINUX_V1.00.vis#v#-01#00214#' from composed file '/data/opt/Alld_demo_linux/ALLD_DEMO_LINUX_V1.00.vis'. 
    13:43:35.097:Serialization finished. Needed time: 3 ms 
    13:43:35.097:The composed file 'data/objects/vso.vo' contains 0 files. 
    13:43:35.097:The composed file 'data/scenes/vss.vs000' contains 415 files. 
    13:43:35.097:The composed file 'data/scenes/vss.vs001' contains 0 files. 
    13:43:35.097:The composed file 'data/scenes/vss.vs002' contains 0 files. 
    13:43:35.097:The composed file 'data/scenes/vss.vs003' contains 57 files. 
    13:43:35.097:The composed file 'data/scenes/vss.vs004' contains 186 files. 
    13:43:35.097:The composed file 'data/scenes/vss.vs005' contains 338 files. 
    13:43:35.097:The composed file 'data/scenes/vss.vs006' contains 0 files. 
    13:43:35.097:The composed file 'data/scenes/vss.vs007' contains 46 files. 
    13:43:35.097:The composed file 'data/scenes/vss.vs008' contains 4 files. 
    13:43:35.097:The composed file 'data/scenes/vss.vs009' contains 3 files. 
    13:43:35.097:The composed file 'data/scenes/vss.vs010' contains 3 files. 
    13:43:35.097:The composed file 'data/scenes/vss.vs011' contains 0 files. 
    13:43:35.097:The composed file 'data/scenes/vss.vs012' contains 5 files. 
    13:43:35.097:The composed file 'data/scenes/vss.vs013' contains 1 files. 
    13:43:35.097:The composed file 'data/characters/vsc.vc000' contains 1564 files.
    13:43:35.097:The composed file 'data/characters/vsc.vc001' contains 63 files. 
    13:43:35.097:The composed file 'data/characters/vsc.vc002' contains 0 files. 
    13:43:35.097:The composed file 'data/characters/vsc.vc003' contains 205 files. 
    13:43:35.097:The composed file 'data/characters/vsc.vc004' contains 100 files. 
    13:43:35.097:The composed file 'data/interfaces/vsi.vi' contains 35 files. 
    13:43:35.097:Engine Version: 4.2 (Build 1182 from Build date: May 1 2015) 
    13:43:35.097:Time needed for preloading game: 3 msec 
    13:43:35.097:No config.ini in /home/xanni/.local/share///VisionaireStudio/ALLD_DEMO_LINUX_V1.00/config.ini
    13:43:35.173:Initializing graphics interface. Surface size: 1920x1080, render size: 1920x1080 
    13:43:35.173:Using Framebuffer with texture. 
    13:43:35.174:red, green, blue, alpha, depth size: , doublebuffer , accelerated  
    13:43:35.174:Loading file 'ALLD_DEMO_LINUX_V1.00.vis#v#-01#00214#' from composed file '/data/opt/Alld_demo_linux/ALLD_DEMO_LINUX_V1.00.vis'. 
    13:43:35.175:descr >= 0 && descr < g_lookupTable.numEntries 
    13:43:35.175: 
    13:43:35.175:false 
    13:43:35.175: 
    13:43:35.175:Tried to access invalid field. Field VisionaireAdventureMax (id: 791) does not exist in table Object (id: 163). 
    13:43:35.175:false 
    13:43:35.175: 
    terminate called after throwing an instance of 'std::length_error' 
    what(): vector::_M_default_append 
    Aborted (core dumped)


    Hat irgendwer eine Idee, was wir verkehrt gemacht haben?
    Grüße,
    Marian

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