Hello.
A few years ago, I created an adventure game using Visionaire Studio version 5.0.2. In that version, everything works perfectly. I would now like to improve the game and take advantage of the new features in the latest Visionaire Studio engine, but I’ve run into a problem.
The game starts normally, but when Room 1 appears, the game instantly switches to another room. I have a variable that starts at 0, and once it becomes 1 during an in-game action, returning to the first room should send the player to the next room. This works correctly in version 5.0.2.
However, in the new engine version, even though the variable is still 0, the game behaves as if it were already 1 and immediately jumps to the next room.
I ran an integrity check in version 5.0.2 (the version I originally used to build the game), and it reports no errors and the bug does not occur. But in the new Visionaire Studio version, the integrity check shows many errors saying that some actions are not linked. I compared the code between the old and new versions, and it is identical.
Could you help me understand what has changed between version 5.0.2 and the current version, and how I can fix this so my game becomes compatible with the new engine?
Thank you very much for your help.