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Pixel art adventure games

  • #10, by fulviov Monday, 22. June 2015, 11:27 11 years ago Quote
    @Sebastian.204 yes indeed - I changed it in the editor explorer settings smile

    @ygmantell You have to pick a resolution for your game and work on that constraint, I am not sure what you mean by doing a background on a 8x8 canvas? If you pick 320x240 for example, you will do most of your backgrounds that do not involve scrolling at that resolution (320x240), and then characters and objects will be obviously smaller.
    Visionaire will automatically scale everything for full screen monitors and various windows sizes.

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  • #11, by ygmantell Monday, 22. June 2015, 15:44 11 years ago Quote
    When making my backgrounds what size canvas should I work on, so It maintains the pixel look, but that visionaire will scale up properly?

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  • #12, by sebastian Monday, 22. June 2015, 16:08 11 years ago Quote
    go with a minimum of 320 in width. when the Backgrounds are wider the screen will scroll when going through the scene. The resolution of the background is independend from the reeolution you select in the game settings.

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