Outfit animations doesnt stop after their cycle and continue in loop

  • #1, by AkcayKaraazmakFriday, 07. August 2015, 13:09 5 years ago
    Hi guys,

    When my character plays one of the outfit animations like, "take", "combine", "hit" that outfit animation never stops, its always repeats which should be stopped after it comes to end of its cycle.

    What I used is;

    Send character "current character" to object "ball_obj" and wait
    Play animation "Take" and wait

    ** It plays the "Take" animation again and again till I click the mouse on screen and make the character walk. Otherwise it never stops ://

    I'll very appreciate if anyone could help smile

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  • #2, by afrlmeSaturday, 08. August 2015, 02:42 5 years ago
    have you got the infinite loop option checked for any of the character animations? If they have infinite loop enabled then they will loop forever & wait action will never finish because wait is reliant on the animation unloading & not the last frame of an animation.

    Imperator

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  • #3, by AkcayKaraazmakSaturday, 08. August 2015, 08:41 5 years ago
    Hello Lee,

    There is no option to enable infinite loop for the 3d character animations. :\
    This realy making me crayz, why its playing the animations in loop

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  • #4, by afrlmeSaturday, 08. August 2015, 15:35 5 years ago
    Hmm sorry, no idea. Only thing I can think of is that you check the loop value of the active animation using Lua script with the AnimationLoops data structure field.
    print( ActiveAnimations["test"].AnimationLoops ) -- print loop value to log (0 = infinite)
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    2

    Imperator

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  • #5, by AkcayKaraazmakSaturday, 08. August 2015, 15:53 5 years ago
    Thank you Lee, I also wrote to Simon, maybe he could find a solution.

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