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Objektgröße in VIS ändern

  • #1, by Retrogame-Fan Saturday, 09. March 2013, 10:52 13 years ago Quote
    Ich hätte einen Wunsch, das man in späteren VIS die Objektgröße ändern kann. Dann könnte/n ich/wir die Figuren etc. mit hoher Qualität rendern und in VIS die Anzeigegröße einstellen.

    Oder gibt es diese Funktion bereits? Wenn ja, finde ich diese nicht.

    Newbie

    59 Posts

  • #2, by afrlme Saturday, 09. March 2013, 13:27 13 years ago Quote
    you can only scale animation images - but it is done with Lua Script!

    what exactly is it, that you are wanting to achieve?

    P.S: if you do not need to "ever" view the object at a larger size, then it would make more sense to create the image at the size needed for the game or use photoshop or something similar to resize to size you need it to be - to reduce file size & reduce amount of required vram etc!

    Imperator

    7290 Posts

  • #3, by BigStans Saturday, 09. March 2013, 17:32 13 years ago Quote
    Ja, diese gibt es bereits.
    Für Charaktere. Das findest Du in den Walkmaps.

    Great Poster

    361 Posts

  • #4, by afrlme Saturday, 09. March 2013, 18:16 13 years ago Quote
    Ja, diese gibt es bereits.
    Für Charaktere. Das findest Du in den Walkmaps.


    the title says objects & I couldn't make much sense of what the translator gave me:
    but yeah characters are scaled via waypoint system by setting scale on various path points.

    Imperator

    7290 Posts

  • #5, by Einzelkämpfer Saturday, 09. March 2013, 21:24 13 years ago Quote
    ...but yeah characters are scaled via waypoint system by setting scale on various path points.

    ...and they can be scaled in general in the character settings.

    Oh, ist ja ein deutscher Thread:
    in den Personen-Einstellungen lässt sich ein Charakter auch generell skalieren.

    Newbie

    81 Posts

  • #6, by afrlme Saturday, 09. March 2013, 21:32 13 years ago Quote
    Oh, ist ja ein deutscher Thread:


    razz

    German, English; means nothing to me - plus most people know some English anyway & I'm not about to try & translate English into German with one of the online translators as it would probably make about as much sense as trying to make out Gods face in a steaming pile of Vomit! wink

    Imperator

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  • #7, by Einzelkämpfer Sunday, 10. March 2013, 00:04 13 years ago Quote
    I was just talking to myself - for it is easier for me to write in German anyway.smile

    But don't worry. You just keep posting in English. We wouldn't want to miss your frequent contributions anymore, no matter what language they're in.

    Newbie

    81 Posts

  • #8, by afrlme Sunday, 10. March 2013, 01:00 13 years ago Quote
    indeed smile

    haha - I can't tell if you are being sarcastic or not wink
    bloody internet & it's lack of tone due to text having no voice!

    P.S: Marvel used to tell me off for turning the threads into cross-bred Germlish mutts grin

    Imperator

    7290 Posts