#2, by afrlme
Wednesday, 16. April 2014, 15:56
12 years ago
It's probably because your scene objects are not in the correct order. click on the double yellow arrow icon to automatically organize the scene objects by their object center, save & run your game. Let me know if it fixes the issue.
#5, by callumHart
Wednesday, 16. April 2014, 16:53
12 years ago
Thanks
Just have another question though (beacuse I'm so good with this software )
With object interaction and hovering over.. is there a way to make it inaccessible until a certain action is performed. (for example = you can't click/hover over the plank until the room is brighter)
#6, by afrlme
Wednesday, 16. April 2014, 16:57
12 years ago
Instead of assigning the actions to the object containing the image (if you added the scene object as an image & it's not part of the background) instead you could create another scene object for the actions & assign a condition to it. unless the condition is met, the object & actions will remain inactive. Or you can add if queries to the actions to determine if some condition is met etc... Hope this helps explain things a little bit?
#7, by callumHart
Wednesday, 16. April 2014, 17:25
12 years ago
I've tried to put it as a separate object with a condition but it's still active from the start, I don't think I'm selecting the right action for the object.. I can only find an action to change the object visibility which isn't making the object inactive at 0%. What action is it that would make it active/inactive?
#8, by afrlme
Wednesday, 16. April 2014, 18:01
12 years ago
inside of the objects properties tab you can assign a condition to it. if the linked condition is not true (or false if negate is selected) then the object will be inactive... but any assigned images/animations will also not be shown as well as all actions linked to the object will not be accessible either.