New Version released: Visionaire Studio 4.0 RC

  • #1, by marvelSunday, 11. May 2014, 01:36 6 years ago
    We just released Visionaire Studio 4.0 RC.

    Here are the Release Notes:


    • fixed setup for Windows so Demogame is installed in Documents folder instead of Editor directory.
    • show error message if loading game fails because file does not exist.
    • updated error message when load fails due to unexpected error and removed converter call (ved 2.x -> 3.x conversion).
    • show error message if selected platform is not available when building a game.
    • fixed possible path problems when adding files to container (e.g. adding screenshot to savegame could fail).
    • internal: generic function to call event handler/hook function.
    • bug fix: call getActionText hook also for action text displayed in interface.
    • internal: full reference counting for TVisionaireObject (not fully tested yet - could have possible side effects!)
    • added: ReplaceGame command to change binary vis files and savegames now uses VGameComposedFile to load the requested .vis file (VGameComposedFile is now in savegames)
    • bug fix: set window brightness (gamma) only if it was different from the default value (100)
    • bug fix: create internal text object if it does not exist (e.g. fixes button conjunction text field - text could not be entered)
    • added linux (64 bit) player
    • added scene limit of 10 scenes for freeware version.
    • fixed tool in animation studio dialog to set feet center.
    • extended <pa> pause tag so a pause value can be specified in case speech output is disabled (e.g. '<pa350ms>' waits for 250 milliseconds in case there is no speech output).
    • workaround for bug with radio buttons in hidden tab (e.g. create two scripts, change radio button of one script, switch to first tab, select other script and switch to second tab -> radio button for second script is changed): changed script radio buttons to checkbox, changed interface displacement to dropdown.
    • reworked mouse properties tab.
    • added middle click and mouse wheel up/down to general actions in mouse properties and to action execution types.
    • added datastructure fields to store truetype font settings, extended font properties gui.
    • only write script content if content was changed - fixes undo problem with script content.
    • added options to 'Set command' action part to activate standard command or next command.
    • do not automatically create sprite for new object - sprite is created on demand.
    • fixed setting active language for text control.
    • fixed crash when parsing csv file for text import.
    • replaced scripteditor in actionparts
    • fixed setting action part name when command is changed from show text to other action part with link.
    • fixed path problem for vispath (path parameter for commands) in scripts when compiling a game.
    • added support of true type fonts and model animations for compiled games (.vis files).
    • fixed generating license key (could generate invalid key for certain names).
    • do not stop exporting speech files (for other languages) of a text if there is a missing speech file.
    • .vis filename can have spaces.
    • fixed loading image sequence (in animation editor) when images are in same directory as the project file.
    • added mobdebug for remote debugging luascript’s (currently disabled - available at 4.0 final)

    Key Killer

    598 Posts


  • #2, by ChrissSunday, 11. May 2014, 02:06 6 years ago
    I still have the bugs in the Mac Editor:

    1. Can’t type numbers in the fields
    2. Can’t use the color-picker (e.g. in the sprite emitter)


    :-(

    Newbie

    45 Posts

  • #3, by Marian77Sunday, 11. May 2014, 08:41 6 years ago
    Hi,
    when will we be able to download it? I just re-downloaded it and saw it had the same build date as my current version has (Mac).
    Cheers,
    Marian

    Forum Fan

    231 Posts

  • #4, by GreenLightDevelopmentSunday, 11. May 2014, 09:57 6 years ago
    Did you updated the "Full Version" too? Seams to me, its the same Version, like before, build 1164.

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  • #5, by marvelSunday, 11. May 2014, 11:20 6 years ago
    Yeah, ok... seems like its still referring to the old version. I take care of it soon

    Key Killer

    598 Posts

  • #6, by BigStansSunday, 11. May 2014, 11:46 6 years ago
    Fixed download links. Sorry i've forgotten the to change the Fullversion links.

    Great Poster

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  • #7, by GreenLightDevelopmentSunday, 11. May 2014, 11:49 6 years ago
    Works!
    Thanks alot :-)
    Btw, will there be also a german Changelog to this? ;-)

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  • #8, by Marian77Sunday, 11. May 2014, 12:12 6 years ago
    Great! Thanks! I hope you will be able to sort out the crashing when deleting actions, too. Just downloading the new version right now.

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  • #9, by BigStansSunday, 11. May 2014, 12:37 6 years ago
    I hope you will be able to sort out the crashing when deleting actions, too

    Next update wink

    Great Poster

    361 Posts

  • #10, by EinzelkämpferSunday, 11. May 2014, 13:25 6 years ago
    (e.g. '<pa350ms>' waits for 250 milliseconds in case there is no speech output)

    Really? razz

    Newbie

    81 Posts

  • #11, by afrlmeSunday, 11. May 2014, 13:38 6 years ago
    (e.g. '<pa350ms>' waits for 250 milliseconds in case there is no speech output)

    Really? razz


    hehe! I think Thomas needs to go back to school? his math skills are obviously worse than mine. grin

    Imperator

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