Mask following cursor

  • #10, by stered86Monday, 06. May 2019, 19:55 5 years ago
    Sure! I just sent you a private message!

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  • #11, by afrlmeMonday, 06. May 2019, 20:53 5 years ago
    it's working correctly for me. I think Simon updated the mask plugin a little while ago, so maybe the issue is that the plugin version doesn't correctly with the older version of VS that you are using?

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  • #12, by stered86Tuesday, 07. May 2019, 09:52 5 years ago
    You are right, it works in the latest version of Visionaire.

    I'm stuck with VS 5.06 because the following versions changed the sound system logic and I already coded half of my main project. 
    But this is another project, so maybe I will handle it with VS 5.09 instead.

    Thank you, AFRLme!

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  • #13, by afrlmeTuesday, 07. May 2019, 12:29 5 years ago
    What do you mean by changed sound system logic?

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  • #14, by stered86Tuesday, 07. May 2019, 13:04 5 years ago
    For my main project I'm using a lot of contextual musics. Basically when you solve a riddle or simply examine something important, a music is played (through the "play sound" action part).

    Problem is, most of the time the player can change scene while a sound is playing. I don't know why, but the last version of Visionaire kills every sound that's playing, apart from the background music. In VS 5.06 I solved this problem using an "immediate change to scene" action part, but it doesn't work anymore!

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