Looking for collaboration

  • #1, by Dean NorthThursday, 23. March 2017, 18:05 3 years ago
    Hi all

    I am looking to join with a team of people to create a point and click adventure game. I have been learning alot about the visionaire softwere but I do not have many skills in image production. So I hope to join with artists and others to make a great game for many people to enjoy. I am very pationate about point and click games and I have experience with puzzle design, narration, sounds, ect. I have a full idea plotted out but I am happy to talk to others about a story and direction and for us all to work towards an excellent collaboration. I look forward to meeting people with a similar goal!

    Newbie

    6 Posts


  • #2, by DrGonzoMonday, 27. March 2017, 08:00 3 years ago
    Hi Dean,
    what kind of adventure type are you looking for?
    What is you experience in participating in game development and adventure projects? Are you providing programming skills or ideas to work on an adventure game?

    Newbie

    21 Posts

  • #3, by Dean NorthTuesday, 02. May 2017, 17:38 3 years ago
    Hi Dean,
    what kind of adventure type are you looking for?
    What is you experience in participating in game development and adventure projects? Are you providing programming skills or ideas to work on an adventure game?

    Hi DrGonzo

    I like all different formats of adventure games. I just love the interaction with a well written story. I have very basic programming knowledge but I have good experience with puzzle and story design. I am always teaching myself more and I really enjoy the creative process. Sorry it took so long to reply. I have been experimenting with stop motion as a medium for an adventure game and that sucked a month out of me haha.

    Newbie

    6 Posts

  • #4, by NigecTuesday, 02. May 2017, 18:32 3 years ago
    I seem to remember someone was doing a stop motion game with Visionaire.. I could be wrong

    or take a look at Four Last Things another cool way of doing it

    Key Killer

    547 Posts

  • #5, by afrlmeTuesday, 02. May 2017, 18:37 3 years ago
    I seem to remember someone was doing a stop motion game with Visionaire.. I could be wrong

    or take a look at Four Last Things another cool way of doing it
    Yeah Slajmboll (I think that's the username handle) was making A Song for Viggo with Visionaire, then after the Kickstarter campaign he put a team together & they switched over to Unity, then a few months back he dropped the team & decided to work on it solo again & switched back to VS. Not sure if he's still working on it as it's been a couple of months or so since we last spoke.

    Imperator

    6812 Posts

  • #6, by Dean NorthTuesday, 02. May 2017, 19:23 3 years ago
    Stop motion is very pain staking but gives alot of creative control over lighting. If you position the lighting correctly you can get very inteaguing effects, which is hard to imagine in a digital format. The limitations however is that the scenary costs can increase dramticly depending on the level of detail you want within your scene. I think it would be more preferable to find a 2D artist. I really love the asthetics of stop motion though.

    Newbie

    6 Posts

  • #7, by Dean NorthTuesday, 02. May 2017, 20:03 3 years ago
    I have a scene artist now. Just need an animator and sound engineer.

    Newbie

    6 Posts

  • #8, by afrlmeTuesday, 02. May 2017, 21:00 3 years ago
    Stop motion is very pain staking but gives alot of creative control over lighting. If you position the lighting correctly you can get very inteaguing effects, which is hard to imagine in a digital format. The limitations however is that the scenary costs can increase dramticly depending on the level of detail you want within your scene. I think it would be more preferable to find a 2D artist. I really love the asthetics of stop motion though.
    Aye it looks like a lot of work to create stop motion. Have you played either of the Lumino games? The Dream Machine? or Armikrog? I've only played a bit of Lumino City myself & the game they made before that, but the unique paper/card crafted art & scenery sets was nice to look at. Very creative.

    Imperator

    6812 Posts

  • #9, by Dean NorthWednesday, 03. May 2017, 10:07 3 years ago
    Stop motion is very pain staking but gives alot of creative control over lighting. If you position the lighting correctly you can get very inteaguing effects, which is hard to imagine in a digital format. The limitations however is that the scenary costs can increase dramticly depending on the level of detail you want within your scene. I think it would be more preferable to find a 2D artist. I really love the asthetics of stop motion though.
    Aye it looks like a lot of work to create stop motion. Have you played either of the Lumino games? The Dream Machine? or Armikrog? I've only played a bit of Lumino City myself & the game they made before that, but the unique paper/card crafted art & scenery sets was nice to look at. Very creative.

    Yes I have played Dream Machine and Armikrog, the puzzles in Arminkrog are insaneee. I agree though, the asthetics are very unique. Love the art style. I have always been a fan of Ardman. If I had the budget for the scenary and crew I would not hesitate to go stop motion.

    Newbie

    6 Posts

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