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Item Dropping question.

  • #1, by callumHart 12 years ago Zitieren
    So I'm working on this game for University.. and with my luck Visionaire crashed and the file saved over with nothing in it somehow, trying to rush and catch back up.

    Anyway, I have this ticket jigsaw puzzle that I worked a way of doing it by just setting each piece to 0% until the item was dropped on top of it.
    For example, Ticket_A is set to 0% until an action on Section_A where the item is dropped onto that section.

    But now I'm trying (what I think is) the same method as I did last time and it's not working. (The piece isn't being set to visible or removing item from inventory).


    Any ideas?

    Thanks
  • #2, by afrlme 12 years ago Zitieren
    The item is definitely being dragged from the inventory? If it is then the mouse cursor should automatically change to the image/animation of the item after left clicking on the item in the inventory. The current command must have can drag items from inventory ticked in its properties tab to drag items from inventory & also allow dragged items from inventory must also be enabled in the game properties tab.
  • #3, by callumHart 12 years ago Zitieren
    Yeah the item comes out of the inventory and can be moved around the screen, it just the action doesn't seem to trigger when I drop it over the target area.
  • #4, by afrlme 12 years ago Zitieren
    is there anything in the log files about the object polygons being corrupted or anything like that?

    run your game... hit tab & type PRINT LOG.
  • #5, by callumHart 12 years ago Zitieren
    It says 00:33:13: Warning: table::createsavegameobject: table activetexts (id: 532) if that means anything?
  • #6, by afrlme 12 years ago Zitieren
    no, that doesn't have anything to do with it.

    would you mind sendspacing me your project, so I can see if I can figure out what's causing it? If you are willing to, then send me the link via pm.