if game.Dialog:isEmpty() then  if game.Dialog == emptyObject then
    if dialogStart == true then
      Interfaces.int_interactions.Visibility = 100
      --Interfaces.int_interactions.TimeToDestVisibility = 250
      --Interfaces.int_interactions.DestVisibility = 100
      dialogStart = false
      print("fadein interface - dialogend")
    end
  else
    if dialogStart == false then
      Interfaces.int_interactions.Visibility = 0
      --Interfaces.int_interactions.TimeToDestVisibility = 250
      --Interfaces.int_interactions.DestVisibility = 0
      dialogStart = true
      print("fadeout interface - dialogstart")
    end
  end