How to set up a game without a moving/visible MC

  • #1, by martin-bSunday, 25. May, 15:49 A week ago
    Hello friends,

    I am newbie to Visionaire studio and I have a few questions.

    1. is it possible to create a classic point & click adventure game but without a moving/visible main character (MC)?
    2. how to make the basic game settings without an MC when the game requires a main character
    3. how to display the spoken text of the MC when there is no character in the scene

    I looked for some tutorials, but they all use a moving MC in the scene.

    Could someone advise me how to make the settings for this type of game?

    Thanks in advance for all the advice...

    Newbie

    13 Posts


  • #2, by esmeraldaMonday, 26. May, 09:59 6 days ago
    Hi there!
    First person is possible, no problem.
    The engine was made with third person in mind, though. That's why you will still need a main character, but you don't need to add any images or animations to it.
    - Just create a blank character, link the interfaces to it so they work and when changing the scene, drag that character along with you (so when going to a menu you can tell the engine to go back to the scene of the character when you want to continue the game).
    You don't need a walk system.
    - when executing a command on a scene object use the option "immediate execution"
    - for text it is the easiest to use narration text (found in "miscellaneous") to freely position the text.  Or use a script to force a text position.

    There aren't many tutorials on first person games, but there is one by Redspark
    https://www.youtube.com/watch?v=oo5gVCJBbMI
    But you can follow any tutorial, just skip the stuff about waysystems and character animation...

    And please feel free to join the Discord server. Usually you will get help much quicker there.
    https://discord.gg/g5zFejW

    Key Killer

    536 Posts

  • #3, by martin-bMonday, 26. May, 17:06 6 days ago
    Thanks for the info. I didn't know how to display text when I don't have a character. But if I can use the narrator's text, that would be what I'm looking for.
    Thanks...

    Newbie

    13 Posts

  • #4, by martin-bThursday, 29. May, 19:40 2 days ago
    Hi friends,

    if anyone is also wondering like me how to create a point & click game without using a main character, I found this great video tutorial.

    Newbie

    13 Posts

  • #5, by philip-schoenmetzThursday, 29. May, 20:47 2 days ago
    I'm currently rebuilding an almost 30 year old game, that was created with Macromedia Director, and I found out A TON of tricks without writing a single line of LUA. The only thing you need to remember with 1st person and 3rd Person with static MC to use the "instant actions" instead of "target actions"

    With an empty char, text will always be displayed at 0,0. Create a text box with LUA for a fixed text placement or create an empty 1x1 png, set it up as talk animation and place it where text shall be displayed.

    To put animations in fron of each other, layers are defined on the y-axis. Just move your animation center as far south as you need and the image will move to the upper layer.

    You can put multiple stand and talk animations into one outfit when misusing animation direction.

    Tying objects to conditions makes life easier, because all object actions are unavailable when object is hidden by condition instead setting object visibility to zero.

    Actions are still running, even when leaving a scene, don't forget to quit action on scene change. Put important condition changes as high as possible in the stack or disable cursor as long as it is needed. Enables player to truely speedrun your game when cursor is disabled as little as possible.

    If a single line of text is used multiple times, call it with an action to reduce translation cluttering, no one wants to translate the same sentence a hundred times, especially from the same person using the same voice recording.

    Newbie

    2 Posts

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