local t = {"action1", "action2", ...}
for i = 1, #t do
if ActiveActions[ t[i] ] then stopAction(ActiveActions[ t[i] ] end
end
local t = {"00", "01", "02", "03", "04", "05", "06", "07", "08", "10", "11", "12", "13", "14", "15", "16", "17", "18", "20", "21", "22", "23", "24", "25", "26", "27", "28", "30", "31", "32", "33", "34", "35", "36", "37", "38", "40", "41", "42", "43", "44", "45", "46", "47", "48", "50", "51", "52", "53", "54", "55", "56", "57", "58", "60", "61", "62", "63", "64", "65", "66", "67", "68"}
16:02:59: Error: Failed to run string in Lua: [string "VytahPanel: refresh: Execute script 'local t ..."]:10: ')' expected near 'p'
16:02:59: Error: String content: local t = {"00", "01", ..."67", "68"}
local t = {"00", "01", "02", "03", "04", "05", "06", "07", "08", "10", "11", "12", "13", "14", "15", "16", "17", "18", "20", "21", "22", "23", "24", "25", "26", "27", "28", "30", "31", "32", "33", "34", "35", "36", "37", "38", "40", "41", "42", "43", "44", "45", "46", "47", "48", "50", "51", "52", "53", "54", "55", "56", "57", "58", "60", "61", "62", "63", "64", "65", "66", "67", "68"}
for i = 1, #t do
if ActiveActions[ t[i] ] then stopAction(ActiveActions[ t[i] ]) end
end
local r = getObject("Scenes[VytahPanel].SceneValues[speed]"):getInt(VValueInt)
local p = getObject("Scenes[VytahPanel].SceneValues[space]"):getInt(VValueInt)
local action = getObject("Scenes[VytahPanel].SceneActions["p .. r"]")
startAction(action)
local r = Scenes["VytahPanel"].SceneValues["speed"].Int
local p = Scenes["VytahPanel"].SceneValues["space"].Int
local act = Scenes["VytahPanel"].SceneActions[ p .. r ]
startAction(action)
local action = getObject("Scenes[VytahPanel].SceneActions[" .. p .. r .. "]")