How to Properly Handle Character Animation Transitions in Visionaire Studio?

  • #1, by omar-cooleyThursday, 06. November, 11:11 8 hours ago
    Hey everyone,

    I’ve been working on a point-and-click game in Visionaire Studio and ran into some trouble managing smooth transitions between character animations. For example, when my character finishes a walking animation and switches to an idle pose, there’s often a noticeable snap or brief freeze.

    I’ve already checked that all animations have the same frame rate and that the last frame of the walking cycle matches the first frame of the idle one, but the issue still persists.

    Is there a recommended way in doodle baseball Visionaire Studio to handle animation blending or to ensure smoother transitions between different animation states? Do I need to tweak the action setup or use Lua scripting for better control?

    Any advice or example setups from experienced users would be greatly appreciated!

    Thanks in advance.

    Newbie

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