Hotspot Actions Help

  • #1, by eric-trittenMonday, 01. September, 19:20 4 days ago
    This is my first time posting, thank you for your patience.  I have created an object with a show/hide animation action.  I have other ojects that have display text actions.  When playing the scene, the animation works fine when i click on the hotspot, but after I click on a different hotpot with, the hotspot with the animation no longer works, it also has dispaly text actions that no long work at well.  The display action text shows the hotspot is there, but nothing happens when clicking on it, thank you.

    Newbie

    3 Posts


  • #2, by esmeraldaMonday, 01. September, 20:34 4 days ago
    Hello and welcome ^^

    Could you show screenshots of the settings of your animation and the action of the object?

    What is your command setup? Have you more than one command and is it possible you are changing command somewhere so the wrong command is active?

    Key Killer

    557 Posts

  • #3, by eric-trittenMonday, 01. September, 20:46 4 days ago
    Hello and welcome ^^

    Could you show screenshots of the settings of your animation and the action of the object?

    What is your command setup? Have you more than one command and is it possible you are changing command somewhere so the wrong command is active?

    Thank you, I just figured it out, it had to do with the position in the object properties.  I am creating a first person view game, so usually I never changed the position setting, but it seems when I create an animation I have to set all the positions to 1 so the player is not trying to walk to the objects.

    Newbie

    3 Posts

  • #4, by esmeraldaMonday, 01. September, 21:43 4 days ago
    Actually, no need to fiddle with positions.

    When creating a first person game, select the execution type "immediate" so the (invisible) character will not have to walk to the object's position.

    And to avoid the character walking at all, you can additionally set the left- and right click properties to "do not send to cursor" so that clicking somewhere in the scene will not lead to the character walking there.


    Key Killer

    557 Posts

  • #5, by eric-trittenTuesday, 02. September, 05:26 2 days ago
    Actually, no need to fiddle with positions.

    When creating a first person game, select the execution type "immediate" so the (invisible) character will not have to walk to the object's position.

    And to avoid the character walking at all, you can additionally set the left- and right click properties to "do not send to cursor" so that clicking somewhere in the scene will not lead to the character walking there.



    Thank you so much for your knowledge.  That is a  more efficient solution and should help me from making the same mistake again. 

    Newbie

    3 Posts

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