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Help for "projected shadows" for the 3d character

  • #1, by AkcayKaraazmak 11 years ago Zitieren
    Hello guys,
    Anyone has an idea how to make the projected shadows work for the 3d character. I'm selecting the "projected" option for shadows but it never shows a shadow in the game. Just the simple shadow mode works a bit and even for the simple shadow, the shadow is a very small circular shape which should be much bigger.
    Or the "projected shadows" option doesn't work or there is a bug with that?

    Cheers smile
  • #2, by afrlme 11 years ago Zitieren
    All the shadow options should work - well on windows version anyway (not sure about mac).

    However I don't really recommend using projected shadows (or whatever you want to call them) as it's a 2D engine, which means there's no physical objects to create refraction. In other words projected shadows just look plain stupid to me when they end up layering over the top of a wall or scene object. That's just my opinion though mind.
  • #3, by AkcayKaraazmak 11 years ago Zitieren
    Thanks Lee but when I use the "simple shadow" option, then the shadow looks very small. When I scale down to character then shadow looks ok, but sure then the character is very small. I goona loose my mind with this smile

    p.s, I'm using windows
  • #4, by AkcayKaraazmak 11 years ago Zitieren
    Is there a way to scale the shadow (simple shadow) bigger with code or something?
  • #5, by afrlme 11 years ago Zitieren
    I'm not seeing anything in the data structure. Does the camera height / angle affect the size of the shadow at all?
  • #6, by AkcayKaraazmak 11 years ago Zitieren
    No mate, cam height/angle doesnt effect the shadow size :\
  • #7, by afrlme 11 years ago Zitieren
    I don't have any more ideas, sorry. I'm not really savvy on the 3D character system as I don't have much use for it myself.
  • #8, by AkcayKaraazmak 11 years ago Zitieren
    Ok mate, thank you. Wish the Visionaire is also enough for the 3d characters :\