Game options

  • #1, by MateuszMonday, 30. November 2020, 17:29 3 years ago
    1/ Is there a way to turn "activate pixel effect" into option to turn it on/off by player? We managed to make it work via "replace game" function but it's kind of problematic to use and ultimately requires two separate ved's making game really disk-heavy.

    2/ Is there a way to disable magnification filters altogether?

    3/ Is there a way (perhaps via editing .ini or .ved) to increase sprite cache size past 500MB?

    Newbie

    59 Posts


  • #2, by SimonSThursday, 03. December 2020, 17:05 3 years ago
    1) No, that's a setting that is set before any scripts run. Do you really need that ? If it's a pixel game the magnification probably looks bad? Maybe something could be done via shaders, but I would need to look it up, if the swap is configurable.

    2) How should no magnification filter look ? You also need one if you're magnifying. Maybe you mean don't scale the game and just center it ?

    3) You can edit that in the ved, but that probably won't have the desired effect you're expecting.

    Thread Captain

    1580 Posts

  • #3, by MateuszThursday, 03. December 2020, 17:26 3 years ago
    Thank you for your responses.

    1/ We have game in 1080p that when played on 4K monitor becomes kind of blurry. However, with activated  pixel effect it looks... well, good? Yeah, its kind of oversharpen and definitely not to everybody taste hence why we would like it to be  an option for player to decide.

    Pity it cannot be turned into option, but I'll probably manage to get it work via "replace game" and "export scenes separately". I hope.

    2/ Both upscaling methods produce blurred image in 4K. It's not by any means terrible, but weird - 4K is 1080p times four, one pixel becomes 4, image should be crystal clear and sharp. I was hoping that removing in-game magnification filters will will help achieve that.

    3/ I'll give it a try anyway, thanks for pointing me in the right direction.

    Newbie

    59 Posts