First time poster here, so I apologize if this question has been answered before (even though I thouroughly searched).
I recently made the switch from Adventure Game Studio to Visionaire Studio as AGS is currently in an administratevly unstable state, and any future development is not guaranteed (plus, Visionaire Studio seems, from my impressions, much more powerful).
Anyways, I digress. I need some advice for this narrative pixel-art story-game I'm making. I'm having a slight problem with my backgrounds and with my fonts. I use very low-res backgrounds (208x117), and whenever I want to display my text for something, the fonts will be huge compared to the background, even if I use something like 12 to 16 px fonts. I can only imagine that this has to do with my game resolution, since the game is actually running in 208x117, but in fullscreen, so give that authentic pixel-art look.
If you look at the image I attached, I have my 208x117 background and in it a TFF-font in size 16px. As you can see, it takes up maybe 3/5 of the screen. So, my question is, is there any way to scale the font down a bit, so it retains its sharpness, but doesn't look as big? If I half the size from 16px to 8px, some fonts will have blurry egdes and broken letters, etc.
Or, do you think I should instead scale my images up from 208x117 to 416x234 or 624x351 and leave the font as its default size, so at least that will look smaller than what it is in the current picture?
Thank you all for reading and any possible answers I hope to receive :-)