first Display Text action shows as background

  • #1, by wogoatThursday, 08. May 2014, 01:09 6 years ago
    I'm having trouble where an event when called starts a sequence of 'display text' actions

    None of them have 'Show as background text' checked, but in the game it always behaves as if the first 'display text' action does have the box checked,
    The player can still move around, and the text cannot be skipped via mouse click. After the first line completes, the player then freezes in place and the rest of the text proceeds as it should.

    Any clue as to what may be causing this, and how to resolve it?

    Newbie

    4 Posts


  • #2, by afrlmeThursday, 08. May 2014, 01:19 6 years ago
    Can you post a screenshot of the action & action parts used please? & is there any errors or information listed inside of the log files?

    The log files (messages & visedit) should be inside of your games root folder or inside of C:/Users/<username>/AppData/Local/<company name>/<game name>/

    You can also access the log when running your game via the editor by hitting TAB key & then typing PRINT LOG - not case sensitive.

    Imperator

    6812 Posts

  • #3, by wogoatThursday, 08. May 2014, 02:55 6 years ago
    I think I've sorted it out. It's from an set of actions that's called at the start of the scene.

    I put a quarter second pause before it and it works fine.

    This may explain some other similar behaviors that were behaving strangely when called on entering a scene, I may post some details if I can determine exactly what is affected.

    Newbie

    4 Posts

  • #4, by afrlmeThursday, 08. May 2014, 04:58 6 years ago
    it's because of the scene fading in & loading I think. If you had said it was an at begin of scene action then I would have just said to add a 10ms pause value before executing the other actions.

    Or to add the other actions into a called by other action & call it via the at begin of scene action.

    I even had it executing actions properly after 1ms but better to make it 10ms or more to be on the safe side.

    P.S: if you are fading into scenes then you should add a pause value equal to the fade in/out value that is set in the main game tab.

    Imperator

    6812 Posts

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