Fade Scene Transition Scaling Issue

  • #1, by marcusbSunday, 22. September, 14:34 3 weeks ago
    Hi
    Hoping someone can help. I've come across what may be a bug when using Fade Scene Transition.
    I have a project with the following settings:
    Game Resolution is set to 1920 x 1080.
    Background art is also set to 1920 x 1080.
    I have set a fade transition to trigger when going from one scene to another.
    When I launch the game in the editor - or indeed export a build of the game - on a computer with a 1920 x 1080 or higher resoultion, there are no issues, everything works as expected.
    The problem arises when I launch the game in the editor or export a build of the game on a computer with a lower resolution than the game and assets: For Instance, when running the same files on a computer with a resolution of 1366 x 768, everything scales down to fit the lower resolution perfectly - except the Fade Transition Effect! - which only covers approximately three-quarters of the screen.
    On a previous build of Visionaire I hadn't come across this issue.
    If anyone has a fix - or can pinpoint something that I've missed - I'd really appreciate it.

    Marcus

    Newbie

    2 Posts


  • #2, by MateuszSunday, 22. September, 21:42 3 weeks ago
    Hi, we are experiencing same issue with monitors working in  resolutions lower than one set in game properitions tab (never happend with resolutions higher than game properities). While not really a solution, in our case using action part from SCENE: <set fade effect to new scene> and choosing <fade to new scene>  solves the problem. Unfortunetelly, sometimes you want to use a different fade effect and with our approach youre back to square one.

    If anyone has a permanent solution, I would also gladly learn how to properly handle the issue.

    Newbie

    38 Posts

  • #3, by SimonSSunday, 22. September, 22:52 3 weeks ago
    will be fixed in the next version.

    Thread Captain

    1209 Posts

  • #4, by marcusbTuesday, 24. September, 10:51 3 weeks ago
    Thank you both Mateusz and SimonS for your replies.

    Mateusz - your suggestion offers a usable workaround until the fade issue is resolved. Much appreciated.

    Marcus

    Newbie

    2 Posts

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