Hoping someone can help. I've come across what may be a bug when using Fade Scene Transition.
I have a project with the following settings:
Game Resolution is set to 1920 x 1080.
Background art is also set to 1920 x 1080.
I have set a fade transition to trigger when going from one scene to another.
When I launch the game in the editor - or indeed export a build of the game - on a computer with a 1920 x 1080 or higher resoultion, there are no issues, everything works as expected.
The problem arises when I launch the game in the editor or export a build of the game on a computer with a lower resolution than the game and assets: For Instance, when running the same files on a computer with a resolution of 1366 x 768, everything scales down to fit the lower resolution perfectly - except the Fade Transition Effect! - which only covers approximately three-quarters of the screen.
On a previous build of Visionaire I hadn't come across this issue.
If anyone has a fix - or can pinpoint something that I've missed - I'd really appreciate it.