Exporting to iOS

  • #1, by BarneyMonday, 28. April 2014, 23:25 10 years ago
    OK, I have to admit I don't get it. The description says I should be able to export to "Windows, Mac OS X, iOS and Android". However, in the export dialog I only see Win, Mac and iOS, and when I select the last option, I only get a .vis file. So I went to the Player FAQ and read the "Building a game for different target platform" section, and then I felt utterly confused.
    Bear with me.
    "You need to download the available platform" Uhh, download what?
    "in case you want to build your game for a different platform (e.g. if you use the Visionaire Editor on Windows" OK, I'm working in Windows and I want to export to iOS. What do I do?
    "Download the platform target you would like to build for" Again, what's a "platform target"? The only link I got was the link to download Visionaire itself.
    "Copy the downloaded player" Wait, so the "platform" and the "player" are the same thing? OK, but where do I get it?
    "Use build game in the Editor (full version only) and select the specific platform target you would like to build" But isn't that what I'm doing already when I select the iOS option?

    By the way,
    "Linux
    export your game to Linux in the Visionaire Editor " No such option. Am I missing something?

    Newbie

    42 Posts


  • #2, by AlexMonday, 28. April 2014, 23:30 10 years ago
    links are at the end of the page:
    http://wiki.visionaire-tracker.net/wiki/Player_FAQ#Available...

    Player is the Visionaire Player in general, platform target refers to a specific platform/OS (windows, mac, iOS, android).
    Linux export will be available with the next update.

    Great Poster

    378 Posts

  • #3, by BarneyMonday, 28. April 2014, 23:33 10 years ago
    Well, that was dumb of me - I've totally overlooked the links at the end. Thanks!

    Newbie

    42 Posts

  • #4, by noblonskiMonday, 16. June 2014, 10:55 10 years ago
    hi there,

    i'm struggling quite a bit with the exporting to ios option.
    i downloaded the ios player, put it in the platforms folder and visionaire exports the game
    to the desired folder without error messages.

    then i copy/install the game.ipa file via ifunbox to my ipad, also without error messages.

    on the ipad screen i click the visplayer icon and only get the error message:

    Init failed, could not load game. There is no game file or the game file is corrupted.
    For more info view messages log.

    I can't find the logfile in any folder of the visplayer app ( on the ipad via ifile or ifunbox).
    Also tried to copy the .vis file into any of those folders, even though i think that VS already does that while
    exporting to ios.

    Any suggestions? I couldn't find anything in the wiki, forums or web with the terms 'ios' 'ipad' 'export'
    and the ios part in exporting to other devices is kinda left out.

    I'm on win8.1, vis4 is installed on c:\programme(x86)\visionaire4
    game resolution is 320x240
    and the game works fine when running in windows.
    i just got v4, the game has been built with v3, i just loaded it up, downloaded the ios player and exported to ios.

    looking forward to using all the new great features.
    also i'm going to try to run vs on reactOS pretty soon, gonna report if and how it runs.

    Newbie

    7 Posts

  • #5, by NigecMonday, 16. June 2014, 11:11 10 years ago
    , the game has been built with v3,


    I suspect that will be the problem

    Key Killer

    627 Posts

  • #6, by noblonskiMonday, 16. June 2014, 16:22 10 years ago
    thanks nige,
    does anybody know if there is a workaround, fileconversion 3->4 or something that helps me not having to rewrite the whole game in v4? haven't tested it a whole lot yet, but at least it starts in windows

    also, will that be fixed in another version?
    i have a couple of projects lying around here that just need testing on ipad and i'd really appreciate support
    for lower versions.

    thanks in advance

    Newbie

    7 Posts

  • #7, by SimonSTuesday, 17. June 2014, 19:46 10 years ago
    I need more information, did you choose the right ipa ? Open the ipa with a zip-editor to see if all files are there. The init failed can also come from errors in the file. If you export to Windows, does the game start ? Are there any spaces or non-Ascii-characters in your filename ?

    Thread Captain

    1580 Posts

  • #8, by noblonskiSaturday, 05. July 2014, 12:39 10 years ago
    hi simon,

    sorry for the delay.

    i downloaded the ipa from the link that alex provided above.
    the game runs just fine when starting the windows-built version.

    just tested this again, i had an underline in the vis file, but removing that didn't do anything.

    i opened the ipa file with winrar and got 2 folders in payload :
    visplayer.app containing
    _CodeSignature folder
    visplayer
    ResourceRules.plist
    PkgInfo
    Info.plist
    a couple of icons in .tiff format
    embedded.mobileprovision

    and a
    Visionaire Player.app
    conatining a folder called
    GAME
    containing
    game.vis
    config.ini

    also, what do i have to edit to change the placeholder icon and name for visplayer?

    thanks in advance

    Newbie

    7 Posts

  • #9, by SimonSSunday, 06. July 2014, 00:55 10 years ago
    I can't see the mistake, can you send me the game ? I will look over it. Or if you have a jailbroken device you can see the messages.log in the app folder.

    Images and name of the app can't be changed because they are signed. We will later see about that, but it will require you to be signed apple developer.

    Thread Captain

    1580 Posts

  • #10, by noblonskiSaturday, 12. July 2014, 12:33 10 years ago
    sure thing, i'll send it over when i'm home. thanks!

    Newbie

    7 Posts

  • #11, by BigStansTuesday, 15. July 2014, 18:58 10 years ago
    Fixed in the final. The iOS RC has an GAME folder, which was changed by me… Now it works smile

    Great Poster

    361 Posts