As usual it seems the new year is inspiring lots of people to be creative and get things done that they've been putting off.
It also seems great minds think alike!
I was just about to upload the video tutorials I’ve been recording then I spotted redspark
has started to share his tutorial series too…. you lucky people,
you wait so long for some video tutorials, then two series come along at once
I started to record mine back in November, after the announcement of the VS demo game competition so the broad aim of my tutorials is to follow the whole process of creating my demo game submission from scratch, so you can see a full game being created over time.
This probably means that my tutorials are not as well organised and concise as redspark’s
, but instead form more of a “train of consciousness” as I go through each aspect of creating my demo game. They’re probably better suited to someone who wants to sit and watch a whole process rather than nip in and out for quick reference.
I've tried to keep them to specific topics and include as many useful tips and tricks along the way, this does mean they are pretty long and often represent the actual time it takes to complete each stage. I've included chapters to help navigate around them.
With limited time to finish my game submission before the end of January I've shifted focus onto getting that done, but thought I’d release the tutorials I've already edited and completed now to help with everyone’s new-found, new-year creativity!
Hopefully they will be useful to the community and will work alongside the great tutorial series already being uploaded by redspark
I suppose you can't have too many tutorials… the more the merrier
I’ll be adding more as my game develops, but my focus for January will be on completing the game before the competition deadline.(unless it gets extended again
Hope you enjoy the first tutorials!
You can find the playlist on my you-tube channel:https://www.youtube.com/playlist?list=PLfsiC3OLVf-5sx9vCG70n...
Your comments and feedback are most welcome.