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Click to skip a cutscene

  • #1, by lefoosh 11 years ago Zitieren
    Hi all,

    Is there a way I can set a button up so that when you click it it skips a cutscene? I don't want to do it for all the cutscenes or my animations as then the main character could go all over the place but some scenes are simply story that a player might wish to skip.

    Thanks for your help,

    Kris
  • #2, by afrlme 11 years ago Zitieren
    Use begin/end cutscene action part for cut-scenes that you want to allow the player to skip. ESC is the key that is used by the engine to skip cut-scenes - I'm not sure if that can be changed.

    Use the hide/show cursor action parts to create a non-skippable cut-scene. It's the same thing as cutscene action part except it kills all key input actions. Display text however can still be skipped by left clicking.
  • #3, by lefoosh 11 years ago Zitieren
    Yeah, did that but the unexpected result is that if you click on an interact-able area, such as an item you can pick up, the character walks to the area, performs the action and THEN plays out the rest of the cutscene...

    Weird one!
  • #4, by afrlme 11 years ago Zitieren
    The mouse cursor should be hidden on begin cutscene or hide cursor. You shouldn't be able to interact with anything until the cut-scene finishes or is skipped.
  • #5, by nelsonc 11 years ago Zitieren
    Is it possible to intercept the double click mouse event and send a 'ESC' keyboard event ?
  • #6, by afrlme 11 years ago Zitieren
    Not that I know of. The key input support is still kind of limited; in its own way.
  • #7, by lefoosh 11 years ago Zitieren
    It's a bit of a pain but I've used a workaround of cancelling the scene action which feels natural enough!

    Thanks for all your help as always, hopefully have something for you all to play very soon now!
  • #8, by afrlme 11 years ago Zitieren
    So you are jumping back over to VS?

    P.S: there should be a new build within a month or 2 (probably) which has quite a few new features & bug fixes. I don't have an exact date though, so it could be sooner rather than later... or vice versa.