Build error (.vis is not a composed file) [SOLVED]

  • #10, by afrlmeMonday, 27. March 2017, 03:11 3 years ago
    hmm... maybe you could open them up in something like sublime text & compare the xml data. I highly recommend creating copies of the ved files to open up with sublime text instead of the actual ved files as it's easy to accidentally edit/mess up the xml data.

    https://www.sublimetext.com

    http://stackoverflow.com/questions/25874018/comparing-the-co...

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  • #11, by smac96Monday, 27. March 2017, 09:45 3 years ago
    hmm... maybe you could open them up in something like sublime text & compare the xml data. I highly recommend creating copies of the ved files to open up with sublime text instead of the actual ved files as it's easy to accidentally edit/mess up the xml data.

    https://www.sublimetext.com

    http://stackoverflow.com/questions/25874018/comparing-the-co...
    Great! Thanks!

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  • #12, by smac96Monday, 27. March 2017, 13:23 3 years ago
    PS: Is there maybe a limit on the size of the .vis file or on the number of scenes/objects/variables?

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  • #13, by afrlmeMonday, 27. March 2017, 13:44 3 years ago
    PS: Is there maybe a limit on the size of the .vis file or on the number of scenes/objects/variables?
    Nope. One of Daedalic's upcoming games is massive with well over 100 scenes apparently & a load of characters, objects & so on. As I've already mentioned; it's likely you've done something recently (by accident) that is causing the issue. Loose way point in the way borders of a scene, overlapping way border line or a way border line is too close to another one. Added a none recommended audio or image format file somewhere. Added some Lua script that's causing an error. Something...

    Quick question #1: does it play ok when launched from the Visionaire Studio editor?

    Quick question #2: how are you exporting the game? everything inside of main vis file? some things in main vis file? each export type into a single container per type or as individual files?

    Quick question #3: are you working on a windows machine, a mac or both? is the export for windows? for mac? are you exporting windows build on a windows machine & the mac build on a mac machine?

    P.S: if you want, feel free to zip/rar/7zip up your ved & resource files & send them to me. I would probably be able to figure out what the issue is a lot faster if I take a look myself. Otherwise without that or screenshots it's all speculation on my part.

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  • #14, by smac96Monday, 27. March 2017, 18:31 3 years ago
    Quick question #1: does it play ok when launched from the Visionaire Studio editor? 
    Yes. It works correctly. No problems at all.
    Quick question #2: how are you exporting the game? everything inside of main vis file? some things in main vis file? each export type into a single container per type or as individual files?
    I always export everything inside of main vis file.
    Quick question #3: are you working on a windows machine, a mac or both? is the export for windows? for mac? are you exporting windows build on a windows machine & the mac build on a mac machine?
    I work on Windows machines (Windows 7 and sometimes Windows 10) and I export for Windows and Mac.
    P.S: if you want, feel free to zip/rar/7zip up your ved & resource files & send them to me. I would probably be able to figure out what the issue is a lot faster if I take a look myself. Otherwise without that or screenshots it's all speculation on my part.
    For the moment it seems working. I restored a backup and edited the scenes in order not to use an audio file and an image that crash the game. I hope that is enough to solve or bypass the problem. In case, may I send you a private message if I still need you help to analyze my ved and resource files?

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  • #15, by afrlmeMonday, 27. March 2017, 18:57 3 years ago
    For the moment it seems working. I restored a backup and edited the scenes in order not to use an audio file and an image that crash the game. I hope that is enough to solve or bypass the problem. In case, may I send you a private message if I still need you help to analyze my ved and resource files?
    Sure, no problem.

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  • #16, by smac96Wednesday, 29. March 2017, 10:06 3 years ago
    Problem solved simply changing the build settings. Both settings work great. Thanks to AFRLme:


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